Stellaris

Stellaris

Propaganda and Espionage
Zibbly  [developer] 16 May, 2020 @ 5:44am
SUGGESTIONS
If you have any ideas for espionage events, new features, balance etc, I'd love to hear about them.
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Showing 1-15 of 28 comments
Spaceception 16 May, 2020 @ 5:54am 
Well, you've already read my idea about blackmail.

Another suggestion I made a while back was buying/selling intel, but I don't know if that's possible through modding. This could be apart of blackmail, and you can buy it from allies (maybe using the alpha/beta resource), or sell it to rivals of the Empire you're taking it from.

But if this is possible, maybe you could joint collect intel before a war. With you and your allies.
Lokki 16 May, 2020 @ 8:50am 
Maybe some kind of guaranteed revolt on a planet but with a very low chance of succes.
perl 16 May, 2020 @ 5:37pm 
Sabotage enemy fleets: reduce a fleet's sublight speed by 100% (making them immobile) for a certain amount of time.
Innocent Man 18 May, 2020 @ 4:03pm 
I think an option to bribe Galactic community officials would be a cool way to increase your diplomatic weight for a certain amount of time
Zibbly  [developer] 19 May, 2020 @ 2:50am 
I like all of these ideas tbh. I think what really needs working on first are some federation/galactic council stuff. Right now im working on some federation laws, such as regulating inter-federation espionage.

After that, I think I need to take a look at envoys, and like has been suggested, having ways to blackmail/bribe for votes and favours.

Thanks for all the suggestions so far, they are definitely padding out my todo list lol
Spaceception 22 May, 2020 @ 7:32pm 
What happens once you have inter-Federation espionage banned? Are you unable to do it completely, or if you do it to another member and are found out, you can be kicked from the Federation?
Zibbly  [developer] 22 May, 2020 @ 11:40pm 
@Spaceception - Right now it just bans it (between federation members)... but thats only I because didnt think how cool it might be to do it anyway and get kicked out lol I'll take a look how at tricky that is to implement.
Spaceception 23 May, 2020 @ 6:12pm 
Alright, sounds good!

I also ran across this https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1283210604&searchtext= maybe if the original author is okay with it, something like this could be added. It could mesh well with the intelligence reports of other Empires.
Rage000 14 Jun, 2020 @ 12:11pm 
Ui idea - when you mouse over intel points in main espionage gui, it would be good to see an information window from the mouse over
Rage000 14 Jun, 2020 @ 12:21pm 
how about a sabotage mission that can send a fleet into emergency escape jump, forcing it to re-spawn at its home port.
First Intel would have to identify a fleet or fleets , randomly provide a target or targets for the mission. then you choose which fleet and try to execute the mission.
Zibbly  [developer] 14 Jun, 2020 @ 4:15pm 
@Rage007 - The fleet idea is great, i'll take a look at how feasible it is. Would work really well as another raid I think.

Im not sure what you mean about the gui though, if you're talking about the little intel icons in the networks screen, they already do have tooltips, or did I misunderstand you?
Rage000 14 Jun, 2020 @ 6:39pm 
in the network screen - the two colored icons with an eye symbol and you intel points. I never see a mouse over with those, which is interesting to note, I will check it again.
Rage000 14 Jun, 2020 @ 6:44pm 
as for the fleet idea. another thought on that is it should require max intell points to start it. It could be worded as someone sabotaging the coordinates input for the hyper space jump causing the fleet to be temporarily lost in space - using the escape mechanic
Rage000 14 Jun, 2020 @ 6:49pm 
huh weird -I apologize and retract the suggestion for the mouse over since its already there.:steamfacepalm:
Rage000 14 Jun, 2020 @ 7:02pm 
ideas for operations. (Require max Intel points to start all of these)

1. Steal 1-3 artifacts from target empire.
2. Intel operation that gives you 10 yrs (less if possible) of information - Active Sensor link against the target empire.
3. Increase piracy on a trade route, perhaps enough to cause a pirate fleet to appear.
Last edited by Rage000; 14 Jun, 2020 @ 7:04pm
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