Garry's Mod

Garry's Mod

Gargantuan SWTOR Prop Pack
 This topic has been pinned, so it's probably important
Sultana  [developer] 20 May, 2020 @ 1:23pm
Feedback & Updates
Feedback & Updates

The official thread for the add-on's feedback and updates.
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Showing 1-9 of 9 comments
Sultana  [developer] 20 May, 2020 @ 1:23pm 
Update 1: Wednesday, May 20th, 2020

Release Day
Today is the day this prop pack is officially released with 1,309 props present.

Broken Props
When extracting the files, there were several props that were broken, mostly by texture but a few by mesh. These files have been left out of the pack for now and will be added at a later date.

Some props are meant to be holographic signs and their alphas are not working. This is the first resolution being worked on by Chance and Nik. Pending information on how they work, some of these holographic sign props may have a sprite animation in the future so they look like they do ingame.

VMTs
Because there were so many files present in the pack, a script was used to automatically generate the VMTs for the pack. As of right now, all of the VMTs in the pack are the same. This is resulting in some models, of which should not be shiny, to be shiny. Some models shouldn't be as shiny, but should still be shiny. Other models should be shinier. This will be resolved in time as there are a large number of props to burn through. You may notice an update every couple of days to resolve this. The updates should be minimal and should not affect your maps, servers, etc.

Screenshots
If you would like to, we would really appreciate to see some of your screenshots of our props and would love to even place them on the add-on in the future. You are more than welcome to post your screenshots to this thread!

Please keep in mind the team working on this prop pack is very small and things will take time to fix.

If you have feedback that has not been addressed above, please post here.
If you have found a bug, please inform us in the Discord server provided in the add-on description.
Last edited by Sultana; 20 May, 2020 @ 1:27pm
Chad 20 May, 2020 @ 1:35pm 
So.... some honest feedback: better workshop thumbnails please I was about to click off but subscribed and they look sooo good in-game so show it! But anyway good job.
niksacokica  [developer] 20 May, 2020 @ 1:38pm 
As we said, the team working on this is small. And most of us spend time fixing broken props. That's why we will be glad if you like to take some pictures and send them over.
Chad 23 May, 2020 @ 4:02am 
Originally posted by niksacokica:
As we said, the team working on this is small. And most of us spend time fixing broken props. That's why we will be glad if you like to take some pictures and send them over.
i mean im not the best at taking photos but i can try?
niksacokica  [developer] 24 May, 2020 @ 7:59am 
Of course. You can send us the link to them, or if you want, you can send them to me in swrp dev discord.
Sultana  [developer] 26 May, 2020 @ 7:22am 
Update 2: Tuesday, May 26th, 2020

Broken Props
There are still many broken props that have yet to be added to the pack. These are NOT priority at this time but they will be added eventually.

VMTs
We have updated the VMTs in the pack! The models should look SIGNIFICANTLY better, with special thanks to ChanceSphere! We hope you are excited!!

Screenshots
If you would like to, we would really appreciate to see some of your screenshots of our props and would love to even place them on the add-on in the future. You are more than welcome to post your screenshots to this thread!

Please keep in mind the team working on this prop pack is very small and things will take time to fix.

If you have feedback that has not been addressed above, please post here.
If you have found a bug, please inform us in the Discord server provided in the add-on description.
Jellyton 29 May, 2020 @ 5:06pm 
https://files.jellyton.me/2020/05/hl2%20-%20May29%20-%2017.04%20-%20746.png

Might want to take a second look at some of these props, still some issues. Why don't yall just REMOVE all the envcube vmt properties, its zero effort and fixes all of your issues.
ChanceSphere574  [developer] 30 May, 2020 @ 11:14am 
mat_specular 0

and yes, that is possible
Jellyton 30 May, 2020 @ 12:56pm 
You're not supposed to turn mat_specular to 0 according to Venator, and there a lot of maps and models that actually use it correctly, that need mat_specular 1.
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