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I am currently correcting the bug of the teleporter in multi, it will be fixed in 1 hour.
EDIT : FIXED
However, we've found some bugs or missing things or problems, i'm not reading others i'm going to do a full report.
So first : we can't be able to found double tap, it's normal or not ? we found all others except him (map difficulty really increased thought).
A big prtoblem with the portals : when you're back to 1st island, even in multiplayer, zombies accumulates in the 2nd island portal spawn point, so when you're in 1st island, the number of zombies is ridiculous if all the players aree not there, and when you go back to 2nd island you're instant killed by 30 zombies and you're very sad ! except that the portal system is excellent.
A collide problem : a house in the village, with skull on a chair on the side, you can cross a wall forward this house.
what is the alien elephant in a corner of the map ? XD
the collision with the tree left to him as a problem too.
Maybe explain more the 1st boss fight step.I admit spamming my action key without really understanding what i'm doing.
The texts in general are too small (maybe take the same font with 2 or 4 px bigger it will be perfect)
the ghost speaking are in the same size at the left bottom side of the screen, it's bearly readable.
maybe place them at the middle top of the screen, it would be perfect for me.
As far as I know these are all the issues we can find in this map. Correct them and your map will be one of the best map never seen.
Thank you very much for your message, I'll correct that.
One of the shield parts was close to a debris clear ( the village one ) and under a rock that it wasn't actually visible until you saw the pick up part on the screen.
When you ride the train the gun wall buy wasn't buyable, also when you stand on the edge of the traindoor at the second island the zombies stopped moving.
I could pick up the key from outside the house just by standing against the wall not that huge of problem but just throwing it in.
In search of the skulls found it kind of awkward that there were 3 in the small beginning area, maybe move some of them to another area like one at the stamin up place and one extra in the village. ( just a suggestion aswell as the shield table there might be better moving them to the bigger part of the map )
When buying the helicopter stood on the other side of the helicopter but couldn't get in game still finished though.
Otherwise liked the guardian that was really well made aswell as the ship before the boss fight.
-The zombies get stuck in a tree and cant reach the player, this happened in round 26 of my run (link given in comment section)
-When you are at spawn and decide to use the portal mid round, lots of zombies are gonna be waiting on the other side, giving you an insta down.
-The waterfront sign in SOE train is glitchy
-The final boss is extremely easy to kill and its disappointing after all those steps. I suggest you buff his health and allow the rest of the map, theres a lot of area wasted. Also adding some WaW sprinters/napalms while on that step would spice up things a little bit. The perkaholic would feel very rewarding after that.
-The map is lacking ambient sounds (jungle/beach ambience) this would give the map a lot of immersion and life. Also you could add some particles perhaps? leaves flying around, this kind of stuff, would definitely improve overall.
-The boss fight definitely needs some epic music, feels empty and basic.
Thats it by now, 10/10 amazing work Praaly, keep modding man!
Thank you very much, update tonight of the bugs of teleporter and especially of the boss who will be more difficult to kill.
Also there are many "stand here and zombies can't reach you spots"
Two are: Stand inside the door where you pickup the book/Stand inside the broken train on the island