Space Engineers

Space Engineers

Harpoon (Rope)
Harpoon ideas
needs a rope like material to be loaded into it to work, and a rotating harpoon would also be nice
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Showing 1-15 of 33 comments
AlyCrafticus 6 Jun, 2020 @ 2:30pm 
It already uses canvas, so that's already a thing, kinda prefer it using a vanilla component so you don't have yet another thing cluttering up the assembler.
ImperialHamster 7 Jun, 2020 @ 5:28am 
good point
Starwm042 7 Jun, 2020 @ 1:41pm 
A harpoon turret would be cool, kinda like the grappler from st: enterprise.
Mysterious 8 Jun, 2020 @ 12:15am 
what about if the rope was able to wrap around stuff?

this is gonna cause soome serious slowdowns on some games though but will allow a lot of interesting stuff

Think star wars hoth battle
ImperialHamster 8 Jun, 2020 @ 5:48am 
it would be nice but for high end computers only
Thatch 10 Jun, 2020 @ 5:08pm 
Any idea if it would be possible to use a similar thing to transfer power between grids, a la extension cable?
RapydFyre26 11 Jun, 2020 @ 11:44am 
Making the rope snapable?
Wolfs Commander 11 Jun, 2020 @ 11:51am 
with several servers that I know also with me your mod brings the server to support
roughone 19 Jun, 2020 @ 6:03am 
just got this mod .... if it isn't already could it be stretchy .... maybe expand and contract like a muscle ....
garroorar 24 Jun, 2020 @ 3:24am 
Can you make a personal harpoon tool like a grappling hook for those no-jetpack scenarios?
Last edited by garroorar; 24 Jun, 2020 @ 3:25am
Nutlesscats 2 Jul, 2020 @ 3:41am 
Originally posted by Starwm042:
A harpoon turret would be cool, kinda like the grappler from st: enterprise.
lol your playing space engineers, Make a grapple turret in-game !!!
Twiz 4 Jul, 2020 @ 10:15am 
So this is really really cool but what are the exact limitations on this? I've tried reeling in a single loose small and large armored block with it while the ship was parked on Mars but it wouldn't budge yet it seems to fling players around like mad and locks to voxels like an anchor I think?

Some more description on the workshop page here as to what you can and can't do with this would be quite helpful. For example:

How much power does this use to fire?
Can it reel in whole ships in space?
Can I grab loose Components and Ore?
Can it stay locked to thrusters while they're in movement?
Does it treat said thrusters as part of the same grid or would one need an RC block and two antenna as well?
Do the ropes transfer power?
How does one load the thing?
Does it take ammo if so what kind?
Is it affected by gravity in any way?
How does this work at all with something like Atmospheric Drag and Re-Entry mod?
How well does this work with speed mods?
Do the ropes ever break and if so what is the max force?
Is it possible to catch a rope on blocks to make pseudo pulley systems or better yet is it possible to wrap a rope around some blocks on a rotor head and create a pulley that way?

Some of these things I've managed to figure out pretty quick on my own but others remain unanswered and not everybody is gonna clue in that it basically takes parachutes as ammo in survival. Yes it is fun to experiment with things like this but it's also disappointing if you don't know the limitations of a block and go to try something with it, only to have it not work the way you expected. Anyways if the creator reads this: Thanks a ton for taking the time to make something really creative for this game and I hope my criticism doesn't seem negative in any way I just think more information is usually better in the case of helping newer players or people that don't necessarily want to take the time to do a full range of tests in creative and prefer a more trial and error method creating their own blueprints in survival (i.e. people like myself)
Reaper 5 Jul, 2020 @ 1:14am 
I just wanna know what you guys are doing to get it to work lol, I for the life of me cannot get it to fire.
ImperialHamster 5 Jul, 2020 @ 1:09pm 
same
domidog_games 6 Jul, 2020 @ 12:02pm 
what if you could use this mod on players
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