Team Fortress 2

Team Fortress 2

The Defensive Engie Pack
Pwnage Peanut (Banned) 29 Oct, 2013 @ 6:36pm
Stats
What should the stats of the buildings be?
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Showing 1-15 of 51 comments
carlos 7 Nov, 2013 @ 4:12am 
Dude the stats sould be like 15% less damge than average sentry but generates a shield to absorb damage. and a question from me is when you deploy the sentry does it deploy a bear trap, or does the bear trap replace one of his buildings or does add a new building to the pda
Pwnage Peanut (Banned) 7 Nov, 2013 @ 1:14pm 
The sentry deploys a wrangler shield, the bear trap should replace the teleporters
Rasflinn 10 Jan, 2014 @ 8:20am 
i think it should replace the teleporter *because defense there is no need for the teleporter*
Glazzy 12 Jan, 2014 @ 1:15am 
stats like the generator puts up a shield that also zaps ennemies

the trap shake sthe ennemies view deals 2 hp damage per second and gets removed when the enemy get a health pack or a supply locker btw the engie should have two

and to replace the dispenser you should have a flame trap that triggers when ennemies stand near it it is disguised as an ennemy dispenser and has the normal pyro flamethrower stats


Weinand 1 Mar, 2014 @ 9:23am 
Shield would replace the Dispenser and would increase in shield strength and radius every upgrade. Shields recharge automatically after _ seconds but can be increased when Engineer is hitting it with the Wrench/Gunslinger and would go at a faster rate.
Weinand 1 Mar, 2014 @ 9:24am 
Bear Traps replace Teleporter, reasons obvious.
Freddymc 7 Mar, 2014 @ 4:01pm 
The shield generator creates a large, resistant shield that protects everything nearby aswell as doing as much damage as a mini-sentry. You should be able to lay two bear traps at a time and upon stepping on them you'll take 100 damage, bleed for 3 secs and be slowed down, too. Sounds OP? Well, it's not hard to avoid a very clearly shown bear trap.
Uuno 13 Mar, 2014 @ 6:17am 
Bear traps replace the teleporters.

The shield generator creates a shield that takes charge from enemys and protects the ones inside it and replaces the sentrygun.
Shield generator does no damage, but protects up to 50% damage at level three. Replaces the sentry.

Bear trap replaces the teleporter. Does roughly 50-65 damage with a small bleed and slow effect, both letting up at the same time. Trap takes roughly 3-5 seconds to reset after firing.
dukevin 27 Jun, 2014 @ 3:48am 
Shield:
50% move speed on enemies inside shield.
25% damage reduction to teammates.

The speed reduction can help identify spies.
Last edited by dukevin; 27 Jun, 2014 @ 3:49am
Tiny.exe 28 Jul, 2014 @ 6:16pm 
shield: Make a shield for the buildings
lowest Hp
small range
shield break reset timer 25sec
shield change color when hp is lower

Bear trap: traps enemy
add bleeding
destroy to set free
Last edited by Tiny.exe; 28 Jul, 2014 @ 6:35pm
ow sorry i dont know it will do that ok sow sorry
Saints 3 Aug, 2014 @ 6:23pm 
Shield Generator: 15% slower fire rate and 5% damage reduction. Puts up a shield that absorbs 50% of all damage
Bear Trap: replaces teleporter can build up to 3, once set off they are destroyed, does about the same damage as a rocket blast from the regular sentry
ItsZen_EXE 16 Aug, 2014 @ 6:10pm 
My first thought was:

-All Original Buildings

+Bear trap in place of teleporters
+Shield in place of sentry

+Mini-Dispenser in place of Dispenser? (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=74832833)
uwu 17 Aug, 2014 @ 4:12am 
shield generaitor generaits a shielt theats absoreves 50% of the damige and deels 20% of theat to the generaitor shielt looks and shapes the same as the mvm vrom the medic (also same quarter artch) 300 health and shielt deals and takes high amounts of damige when enymy pasing trough (maby the same as a level 3 and a mini sentry) 125 metal cost low repare rate
Last edited by uwu; 17 Aug, 2014 @ 4:14am
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