Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I feel like it would be easier to explain and point you where the sources of performance issues could be and also it might help to find out if it's configuration problem or not.
Without mods:
zoom out[drive.google.com]
zoom in[drive.google.com]
With mods:
zoom out[drive.google.com]
zoom in[drive.google.com]
I am using Afterburner for measuring. As it is visible on screenshots, it doesn't matter if mods are used or not - in both cases zoom out has over 40 fps and zoom in around 20 fps. Actually - in modded version - there is even no difference if use dynamic resolution or not (e.g. 200% - 300%, all has exactly same results, though there is visible higher usage of resources).
Please, let me know if this kind of screenshots is helpful or if I should provide some more info... Thanks!
PS. or maybe I just have unrealistic expectations about game performance :D
That screenshot with lower fps is clearly CPU bottleneck, because the game needs to process a way more objects than you actually see. It's tricky object culling problem, because game engine cannot create static occlusion regions -> everything is placed dynamically.
Regarding CPU bottleneck - so it seems I was quite optimistic when I thought that if usage is around 70% then cpu is keeping up quite ok :)
CPU has only 6 cores so... let me count -> 1 for rendering, 1 for simulation, only 3 for pathfinding(could be 4 but only on 8+ core/thread CPU).
In other words 5 of 6 available, so 83% max, but realistically about 75% (there are other things which still need to run, interurrupting hipothetically 100% usage of 5 threads) and also game engine spawns about 60-80 internal software threads for various purposes(most of them are inactive but still may wake up when needed).
Your 100k city look also pretty live on those screenshots, so I think TM:PE active pathfinding indicator don't show zero PFs but way more, probably value is increasing over time -> not enough cores to keep up with pathfind requests.
So here are the logs: logs[drive.google.com]
btw. yes I can see TMPE pathfinding going up and down from 0 to 40 (maybe even more) and then back to 0.
also - I really appreciate that you are taking time to help me with this.
You can unsubscrible "Speed Slider [v2]", and disabled 'Vertical Sync' from 'Settings' of game, then go to "FPS Booster" mod option and select limited FPS to 15. And see what happend.
(By the way, post your whole mod list will be good.)