Cities: Skylines

Cities: Skylines

FPS Booster
CosmicFurFace 26 Jan, 2021 @ 1:39pm
Problems with IPT2 and FPS Booster
I continue to experience problems with IPT2 being affected by subscribing to FPS Booster. I'm posting here rather than IPT2 as there are a number of changes between the before & after output_log.txt files, though I'm too inexperienced to interpret their significance.

The problem: I have ~50 mods and ~1000 assets subscribed. I use the latest version of IPT2. There is a change in the behavior of its vehicle counts in both bus and metro (only ones I'm using) lines, when budget control is disabled. When FPS Booster is subscribed, whether enabled or not, the savegame loads with a change to the max vehicle count. So a bus line saved with 10/10 (active/max) vehicles may appear at game load to be 10/15 or 10/6. The max number is the same as if budget were enabled for that line. The active count does not change, unless budget is enabled (e.g.-it stays 10/6 once game unpaused, until budget enabled on that line). The "add vehicle" and "remove vehicle" buttons add and remove vehicles, but the active count changes, not the max count (adding to 10/15 gives 11/15, 12/15, removing gives 9/15, 8/15, etc.)

I've posted here as, looking at the output_log.txt files from before and after subscribing FPS Booster, I see many differences. I'm not savvy enough to determine if these are significant or merely cosmetic. My thought is that the differences indicate a problem with FPS Booster, but I will post a comment on IPT2 pointing here in case they're interested.

I've uploaded a zip file containing the output_log.txt file from the game load before FPS Booster, and the output_log.txt and FPS log files generated from the Options panel after subscription when the problem presents.

https://ufile.io/vh720817

Please advise if I've posted improperly. I'm relatively new to these forums, but wish to help any way I am able.

Thanks for all your efforts, Cities:Skylines would not be the game that it is without all the hours put in by you modders!

-gus
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Krzychu1245  [developer] 5 Feb, 2021 @ 6:34pm 
Sorry for late response, I'm not able to reproduce that issue running the test version for upcomming release (0.6).
It's easily reproducible on this workshop version

I changed a lot of things to improve preformance and compatibility with other mods even more. I'm sure you will notice the difference.
I'm sure that one of these changes automatically fixed this and other similar not reported issues.
Last edited by Krzychu1245; 5 Feb, 2021 @ 6:36pm
CosmicFurFace 6 Feb, 2021 @ 6:46pm 
If you wish to point me to your test version, I'd be happy to try it in my environment. Let me know. Thanks for the reply, as well as all of your efforts. Would that I were so creative!
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