Cities: Skylines

Cities: Skylines

FPS Booster
Buildings and roads disappear after zooming out/moving the camera further away
For some time now I've had the issue that moving the camera a certain distance away from some areas before returning causes buildings to disappear and roads to become invisible with the area in view (Starting a few minutes after loading into the map). This also causes the UI to crash and vehicles to disappear, however judging by the sounds the simulation is still running normally. This happened first on the 17th of February, however there was no change in my mods and assets that day. The only mod that was updated that day was Network Skins (which led me to believe that it was the issue), but removing it didn't solve it.

Here's an output log and some screenshots:
https://drive.google.com/file/d/1LfCpCLWfOD5mDeabcDokvIlS0_7QMQ4E/view?usp=sharing

This is the area directly after loading:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2404399343

This is what it looks like after moving the camera out of Lod distance (This doesn't happen for around a minute after loading):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2404398602

This is what it looks like if the train station isn't in view:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2404398413

When zooming out the buildings return:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2404398767

Removing the entire area before the issue happened moved the issue to another area (As both were train stations, this has presumably got something to do with nodes)

I have since tried reinstalling the game, updating my drivers and now to reimporting the city bit by bit onto a new map. However none of those worked, as the issue has now also occured on ther new map. There are some differences though, as the UI still works afterwards, and the output log now indicates a rendering issue with the FPS mod:
https://drive.google.com/file/d/1uy989KwYcbqu5dAiLoGL0NHZNX10n3TS/view?usp=sharing

Everything was working perfectly fine before, so I hope you are able to find the issue.
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Showing 1-12 of 12 comments
mike.blatzheim 9 Apr, 2021 @ 3:48am 
This is without the FPS mod, the issue still happens, but the reference to the FPS mod is gone in the log: https://drive.google.com/file/d/1LfCpCLWfOD5mDeabcDokvIlS0_7QMQ4E/view?usp=sharing

Do any of you have an idea what could be causing this?
Krzychu1245  [developer] 9 Apr, 2021 @ 12:36pm 
Thanks for report. It's not FPS Booster issue, but I'll try to help you.
First:
There is something wrong with directories for LoadingScreen mod report
DirectoryNotFoundException: Could not find a part of the path "C:\Users\mikeb\AppData\Local\Colossal Order\Cities_Skylines\Report\LoadingScreenMod\EC Twelfth City 38 (B016) - Assets Browser-2021-04-09_11-45-39.htm".
Second (probably the root cause):
RU Core replacing: Next Replacements: NullReferenceException: Object reference not set to an instance of an object at PrefabCollection`1[NetInfo].InitializePrefabs (System.String collection, .NetInfo[] prefabs, System.String[] replaces) [0x00000] in <filename unknown>:0 at NetCollection+<InitializePrefabs>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
I would fix directory issue first, to get Loading Screen Mod report tool work, then find missing/broken road asset.
Basically something went wrong and one or more road textures are missing/incomplete/broken so game can't render those roads and other objects too. The reason why you see objects from distance is the game renders different meshes(combined low res) using single(also combined) texture
mike.blatzheim 9 Apr, 2021 @ 1:17pm 
Thank you for the help! Apparently reinstalling caused the reports folder to go missing, I've fixed that now. Before doing the reinstall I had already checked the reports, there shouldn't be any networks missing. As for textures, disabling Roads United textures didn't fix it, aside from that the roads I use have remained unchanged for years, so it shouldn't be that either.

Further hours of experimenting has led me to suspect that it might be an issue with Railway Replacer station tracks being connected to each other (+to nodeless tracks) and then having connections hidden with TM:PE Hide unconnected tracks. According to the mod page there shouldn't be any tracks that get hidden, yet for me tracks do get hidden, with the gravel texture underneath the junction changing to the one of the ground underneath. I don't know why this would only cause issues after a few minutes though.
I'll probably submit a report on their mod page, many thanks for taking your time!
ActuallyMartin 18 Dec, 2021 @ 10:11am 
I've been having this exact same issue and after hours of uninstalling and testing, checking possible mods, FPS Booster seems to be the issue. Uninstalled it and it looked fine. Reinstalled and got the same problem again. Any updates on this issue since this thread started? Only thing I changed right before this happened was uninstalling Prop and Tree Anarchy and replacing it with Prop Anarchy Beta
Krzychu1245  [developer] 18 Dec, 2021 @ 11:54am 
Originally posted by The8347135:
I've been having this exact same issue and after hours of uninstalling and testing, checking possible mods, FPS Booster seems to be the issue. Uninstalled it and it looked fine. Reinstalled and got the same problem again. Any updates on this issue since this thread started? Only thing I changed right before this happened was uninstalling Prop and Tree Anarchy and replacing it with Prop Anarchy Beta
Have you checked what game log says about the error? I doubt it's because of FPS Booster... Post output_log.txt from the session where the error occurs, without the log we can only guess where is the problem and blindly changing mods.
ActuallyMartin 18 Dec, 2021 @ 2:45pm 
https://ufile.io/lm35odhi <- Output log

Tbh I don't really know what to look for in there
Aymen-212 27 Jul, 2023 @ 11:05am 
hey, is there anything new? i suddently started to get this issue,and when i see the debug console ingame, the error given is this
[Error] : ArgumentNullException: Argument cannot be null.
Parameter name:
value
UnityEngine.MaterialPropertyBlock.SetTexture (Int32 nameID, UnityEngine.Texture value)
PropInstance. RenderLod (. CameraInfo cameraInfo,
„PropInfo info)
PropManager. EndRenderingImpl(.CameraInfo cameraInfo)
SimulationManagerBase'2 [Manager, Properties]. EndRendering ( CameraInfo cameraInfo)
PropManager, IRenderableManager.EndRendering (.CameraInfo cameraInfo)
RenderManager. FpsBoosterLateUpdate ()
BehaviourUpdater.Updater.LateUpdate

i will try right now to uninstall fps booster and i will try again
Krzychu1245  [developer] 27 Jul, 2023 @ 12:06pm 
Originally posted by Aymen-212:
hey, is there anything new? i suddently started to get this issue,and when i see the debug console ingame, the error given is this
[Error] : ArgumentNullException: Argument cannot be null.
Parameter name:
value
UnityEngine.MaterialPropertyBlock.SetTexture (Int32 nameID, UnityEngine.Texture value)
PropInstance. RenderLod (. CameraInfo cameraInfo,
„PropInfo info)
PropManager. EndRenderingImpl(.CameraInfo cameraInfo)
SimulationManagerBase'2 [Manager, Properties]. EndRendering ( CameraInfo cameraInfo)
PropManager, IRenderableManager.EndRendering (.CameraInfo cameraInfo)
RenderManager. FpsBoosterLateUpdate ()
BehaviourUpdater.Updater.LateUpdate

i will try right now to uninstall fps booster and i will try again

Nothing in FPS Booster has changed. One of the reasons, not related with this mod is that Metro Overhaul Mod can cause that problem. I couldn't reproduce it no my side, but so far all users which also use MOM fixed the problem by distabling it (enabling ghost mode). I found an issue in MOM code, notified the author but I'm not 100% sure if it is the real source.
Aymen-212 28 Jul, 2023 @ 4:45am 
Yeah, that is so weird, i really don't want to loose this save, i never used MOM on this save so idk what could be the sudden cause, right now i just saw that it might be Real Time, i will see and let you know

Originally posted by Krzychu1245:
Originally posted by Aymen-212:
hey, is there anything new? i suddently started to get this issue,and when i see the debug console ingame, the error given is this
[Error] : ArgumentNullException: Argument cannot be null.
Parameter name:
value
UnityEngine.MaterialPropertyBlock.SetTexture (Int32 nameID, UnityEngine.Texture value)
PropInstance. RenderLod (. CameraInfo cameraInfo,
„PropInfo info)
PropManager. EndRenderingImpl(.CameraInfo cameraInfo)
SimulationManagerBase'2 [Manager, Properties]. EndRendering ( CameraInfo cameraInfo)
PropManager, IRenderableManager.EndRendering (.CameraInfo cameraInfo)
RenderManager. FpsBoosterLateUpdate ()
BehaviourUpdater.Updater.LateUpdate

i will try right now to uninstall fps booster and i will try again

Nothing in FPS Booster has changed. One of the reasons, not related with this mod is that Metro Overhaul Mod can cause that problem. I couldn't reproduce it no my side, but so far all users which also use MOM fixed the problem by distabling it (enabling ghost mode). I found an issue in MOM code, notified the author but I'm not 100% sure if it is the real source.
Aymen-212 28 Jul, 2023 @ 4:52am 
can i maybe share my output log and you get a look at it please? maybe through discord?
Krzychu1245  [developer] 28 Jul, 2023 @ 4:01pm 
You can share the log, but I don't have solution, never experienced the problem and pretty much know exactly what error you might be getting (there are only 2 or 3 possible).
Aymen-212 29 Jul, 2023 @ 4:36am 
Originally posted by Krzychu1245:
You can share the log, but I don't have solution, never experienced the problem and pretty much know exactly what error you might be getting (there are only 2 or 3 possible).
i think i resolved the problem (for now) , it seems like it was intersection marking tool that was causing the issue, but i clearly don't know why suddently it started doing this
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