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Open game directory and remove Cities_Loader.sh (remove startup param from steam too) and start game. PatchLoader mod should recreate that file and it should start working correctly from the next run. If not post contents of Cities_Loader.sh script.
export DOORSTOP_ENABLE=TRUE;
or
export DOORSTOP_ENABLE=FALSE;
any other will throw an error ;)
I think you are missing the point.
The error only came because I modified the loader script by adding in the LD_PRELOAD for the steam gameoverlayrenderer. This is the modified script, note the change I made to the LD_PRELOAD. Without this modification I have no steam overlay, with the modification I have the error, but it does not seem to affect the game.
#!/bin/sh
doorstop_libname="doorstop.so"
doorstop_dir=$PWD
export LD_LIBRARY_PATH=${doorstop_dir}:${LD_LIBRARY_PATH};
#export LD_PRELOAD=$doorstop_libname;
export LD_PRELOAD='/home/username/.steam/ubuntu12_64/gameoverlayrenderer.so':$doorstop_libname;
export DOORSTOP_ENABLE=TRUE;
export DOORSTOP_INVOKE_DLL_PATH="/home/username/.steam/steam/steamapps/workshop/content/255710/2041457644/PatchLoader/PatchLoader.dll";
./Cities.x64
Which is weird, never seen a app rely on a bash script having exact content on a specific line before.
Thanks for the help.