DayZ
NatureOverhaul
 This topic has been pinned, so it's probably important
Kaffeina  [developer] 23 May, 2020 @ 12:48pm
Bugs and Issues
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Showing 1-15 of 21 comments
Snipa 23 May, 2020 @ 6:15pm 
You need a publishedID in the meta.cpp

protocol = 1;
publishedid = 0;
name = "NatureOverhaul";
timestamp = 5248944613279750520;

The mod ID is 2106663048 put in the meta.cpp
Last edited by Snipa; 23 May, 2020 @ 7:46pm
Kaffeina  [developer] 23 May, 2020 @ 8:31pm 
Why is that?
Taco Donkey 23 May, 2020 @ 8:37pm 
Otherwise the mod won't work on the workshop
Taco Donkey 23 May, 2020 @ 8:39pm 
Should look like this :

protocol = 1;
publishedid = 2106663048;
name = "NatureOverhaul";
timestamp = 5248944613279750520;

Kaffeina  [developer] 23 May, 2020 @ 8:53pm 
Ive added it to my server and its loaded and working fine?
Kaffeina  [developer] 23 May, 2020 @ 8:59pm 
Im adding it now, thanks
Taco Donkey 23 May, 2020 @ 9:01pm 
Awesome. Look forward to seeing this on our server. Great work.
Kaffeina  [developer] 23 May, 2020 @ 9:04pm 
Thanks, glad to hear!
abduganuni 24 May, 2020 @ 5:17pm 
2. Add mod to the -mod= parameter for server: "-mod=@Builderitems;@NatureOverhaul;" (note that NatureOverhaul have to come after BuilderItems)

HELLO, i AM NEW TO THIS MOD STUFF, I NEED TO KNOW WHERE TO PUT THIS LINE OF COMMAND
Kaffeina  [developer] 24 May, 2020 @ 9:37pm 
@Abduganui are you running your own server?
abduganuni 25 May, 2020 @ 11:04am 
no

I just want to play
Kaffeina  [developer] 25 May, 2020 @ 11:18am 
Well then you just to subscribe to the mod and find a server with this mod - Check description and you can join ours if interested :)
abduganuni 25 May, 2020 @ 4:42pm 
THANK YOU,

I WILL SEE WHAT HAPPENS
Ibsen 3 Aug, 2020 @ 10:27am 
Originally posted by Kaffeina:
@Abduganui are you running your own server?

I'm trying to launch a server with this. Using Nitrado. Assets not showing up. Could you direct me to where I input "-mod=" I just use @s and semi-colons for other mods. Thanks!
royalguard78 14 Sep, 2020 @ 11:52am 
Hi, I am getting the below script note after loading this mod & BuilderItems

SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "greathelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Gasmask_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Motohelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Gag_generalgrunt_SoundVoice_Char_SoundSet".

I have load as instructions "NatureOverhaul have to come after BuilderItems", Any advise on this?
Last edited by royalguard78; 14 Sep, 2020 @ 11:54am
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