RimWorld

RimWorld

Head Pike
 This topic has been pinned, so it's probably important
Inked.  [developer] 27 May, 2020 @ 10:12am
Future Plans:
So I'm going to detail what I plan to work on for the mod's future. I do this for two reasons.

1. It's my written-down to-do list.
2. I am a novice at this and will be learning a lot, and so your motivational words and advice/input/assistance on how to implement these things would be greatly appreciated.

Short-Term
My short term plans for the Head on a Pike mod are as follows:

=> Make a 'decapitation' bill at the butcher table that requires 1x human corpse.

==> This bill outputs 1x NEW: 'decapitated head' item and the previously used human corpse with a 'cut off' head hediff.

===> The art bench then has a bill to create the head on a pike, requiring 1x 'decapitated head' and 2x wood logs. This creates a minified version of the building.

====> You then place the building down and it then provides a mood buff/debuff on view (similar to viewing corpses) that lasts a few days and is dependent on whether the viewer has the psychopath trait.

Long-Term

The long term plan would be to expand past this building and create more buildings that work in a similar way, things that are heinous for sane individuals to see/experience but positive for psychopaths to have, thus making it optimal when used with the Bad People mod.

After that, would be to go the opposite way and make items that empower normal people but piss off pscyopaths/bad people, but done in a way that requires them to progress and earn it so that the mood buffs for good people are a direct result from the colony practicing good morals and performing good actions.
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Showing 1-2 of 2 comments
CrackaJack 28 May, 2020 @ 12:51am 
hey man, if you ever want textures for hanged men or anything similar, i´d draw those for u.
Uncertainty 1 Jun, 2020 @ 11:38am 
Let us eat the head on a spike and when we are done it becomes a skull on a spike
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