Garry's Mod

Garry's Mod

zs_obj_bluevelvet_v4
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Updates for v4
Areaportals
This map needs areaportals
mat_wireframe 3 shows that the map renders too much, combine this with playercount for a bad time.

Add areaportalwindows, which seal up areas once players are no longer able to backtrack.

Missing sound
bluevelvet_sounds\subway.mp3

Trigger_teleports
When the torch is being used, the trigger teleport needs to only target the human team.

Dynamic lights
Pointless drain on fps
(1)
(2)

Water
Disable reflection/use cheap water

Grief/Exploits
Able to throw the torch over, https://youtu.be/zbxftNpl1xQ

A human can stand between the elevator entrance and block it with the ceiling.
A human/zombie can drop down the elevator shaft and block the elevator above them.

A human can stay behind without taking the elevator, if they can avoid being killed.

Bypass the locked door sequence
https://www.youtube.com/watch?v=KtAT_26SvmI

Zombie Spawn
Was this intended on being a zombie spawn? it never seems to be used ever.
http://images.akamai.steamusercontent.com/ugc/389922904400634372/92E206ED944FC33D163CC1A036DA8CD945BE5BC9/

Entire sections above the map, need to be removed.
https://www.youtube.com/watch?v=iuuxIxv9wwU
Last edited by 76561198005100322; 25 Aug, 2016 @ 3:22am
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Pufulet  [developer] 13 Sep, 2016 @ 1:27am 
:steamhappy:
76561198005100322 13 Sep, 2016 @ 1:54am 
Thanks Pig ♥♥♥♥♥♥ :steamhappy:
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