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Again am not sure if this is an actual bug as I don't know what's intentional or not with this mod but I figured that was worth mentioning as that seems to be a massive issue due to it basically making it so players have to kill the infection form as soon as it shows up or are forced to use things that normally should not be used in order to get their soldier back, or even have to abandon them despite the infection form having been killed before it could actually get close at all.
If possible, could you do a quick recording so I can see what exactly is happening in gameplay?
EDIT: Actually, now that I've looked at the coding, I'm guessing the infection is still happening if the Infection Form gets killed by reaction fire during the Flood's turn?
I've been having this issue as well. I had to stop playing Iron Man with this mod because I had several squads get wiped due to carrier forms exploding on Advent and spawning tons of infection forms on me
I'll need to check the coding for that, since I'm not 100% on how the spawning distance code works. If the code was working right, the Infection Forms should have spawned right near the point of detonation. I'll dig into it and consult with a few coders to see what's up.
EDIT: Quick update. Turns out the reinforcement spawn mechanic that I've been using (like the mechanic used by the Celatid mod), which uses a 0-turn reinforcement wave to instantly spawn in a pod (or two) always spawns within LOS of XCOM. I might have misinterpreted the radius code as radius from the unit exploding, when it's actually radius from a randomly chosen XCOM unit. I'll get to testing that immediately.
EDIT 2: And it should be fixed! Thanks for bringing my attention to this bug, Mae and Wheezy. Do let me know if you folks run into more, please.
However that's as far as the issues went on my end as I haven't gone very far with this, the way I found out about this issue was during an ambush mission where I just about managed to get one soldier out while having to leave another behind because they got infected even though the infection form, like I said was a bit too far away for it to make sense.
I may need to do some further testing, but altered AI behaviors could be the culprit.