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Not a note for the actual settings, more the mod page itself. I always see mods with brief descriptions but no actual values listed. Maybe worth adding a Discussion with all the values or on the main description. Just so people know how different it is. E.G
Vanilla Tapebot Damage per hit: self.rangedAttackEvent = 55
Vanilla Tapebot Range: self.attackRange = 40
Updated Tapebot Damage per hit: self.rangedAttackEvent = 10
Updated Tapebot Range: self.attackRange = 200
Just so people know what they are getting into.
Its very useful for learning and helping other people to create their own Mods, I like knowing how things work even if I don't plan to publish anything myself. However I saw the file you edited, now I also know how to Mod Scrap Mechanic which I did not before! So just helps out the community and helps other people create their own Mods.
This section looks interesting too me but unsure if I can dig much further:
if self.backtrackCounter and self.backtrackCounter > 1 then
self:sv_debugText( "There seems to be no way in. Start breaching!" )
self:sv_breach()
self:sv_popPath()
return
end
I have been looking into the pathing too but mainly keeping them from all bunching into 1 area which seems to be causing the most lag on big raids, i want them all picking a spot to attack rather than queuing at 1 location, that snippet you posted could be part of it, that seems to be doing a parimeter check around blocks to find a path to their destination so if they do a full circle check once then they will just start making their own path, interesting.....