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Sorry if it caused a significant game play issue; don't want to waste anyone's time! I've loaded dozens of galaxies now and, even on larger than vanilla sizes, only been able to find a small handful of glitched systems. So if you're seeing more than a handful of them i think you've been a bit unlucky.
Will be fixed in the next update. For the moment, playing with Real Space will fix the issue (though i'm 99% sure it won't fix an ongoing game).
Easy fix would be to not spawn any kind of planets (broken worlds included) or moons since game can use those to spawn archeological events.
Thinking again, I will look at the code of that particular archeology site to see if there isn't anything like "if no planet in X radius, spawn your own".
EDIT: Yes, the site has a fail safe that will generate a planet if no viable ones are found around. (Mod is XVCV https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1999328266)
I will post a bug report there and hint at a check that makes sure there is a star in system.
Sorry for bothering you ;)
Then on 2nd attempt, I started some origin start without home planet, only colonizers and a small fleet. The result was, I got 3 colonizers, 3 scouts, 3 constructors, 3 small fleets, 3 basic stations and 1 planet with 1 citizen on it. All spread over the map and all parts within reach of a nebula.
If you like to have a look, here is my mod collection.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2185203978
It appears to be an incompatibility issue with another mod though (doesn't happen if I use nothing but wild space when launching a new game).
The problem persists if I disable everything but wild space later though, suggesting the problem persists in the save file, but is invisible unless wild space is enabled.
It might also be a load order issue with Real Space and/or Beautiful Universe. I'll update this if I figure out anything more.