Rivals of Aether

Rivals of Aether

Engineer
amogus  [developer] 23 Jun, 2020 @ 6:45am
V1.10 Patch Discussion
v1.10 Buffs and Buffs

Gameplay Changes

- Fair and Fspecial have been swapped. (Makes it easier to land widowidowmaker shots and quicker to fire off a short circuit shots)

- All Building Build Speeds have been significantly increased (Slow building speeds made the multitasking needed to keep a base alive way harder than necessary)

- Building health has been doubled across the board. (Higher health means level 3 buildings are a better investment)

- Buffs to Wrangler FTilt and UTilt making them knock opponents back instead of juggling them. (More Tools to get pressure off your buildings)

- Hitstun has been adjusted across all of Engineers moves.

- Metal on hit appears once every 10 hits instead of 15.

Misc Changes

- Widowidowmaker creates two Sound Effects, in line with it being 2 guns

- Engineer occasionally says voice lines when attacking with the wrangler

- Trummel and Alto Codec Support


DEVS NOTES

This update was meant to bring engineer to a higher power level, as upon release it appeared as though he was a bit underpowered compared to most of workshop. This is very much an experimental build, aiming higher than what an average character might be, future patches might tone his stats down a bit based on player feedback.

Funny story, I finished this patch roughly 2-3 weeks ago and then just, forgot about it. No seriously, I can't for the life of me remember why I didn't publish it. As such, these patch notes are based on my memory, which might not be that reliable!

With this Patch especially, I'm especially looking to get some feedback as I expect he might be a bit overpowered after this. If you have any feedback to give, (or corrections to my spotty patch notes) hop on to the discord at https://discord.gg/vc4ZaA2 ! Even if its just a question, I have an insatiable thirst to ramble about Engineers Design Decisions.
Last edited by amogus; 23 Jun, 2020 @ 6:46am