ARK: Survival Evolved

ARK: Survival Evolved

Outpost Replicator
 This topic has been pinned, so it's probably important
Cadwah  [developer] 30 May, 2020 @ 6:13pm
INI Settings and explanations
Default INI settings for this mod will need to be placed in your GameUserSettings.ini

[OR]
GameStartDelayMin=900
GameStartDelayMax=1500
PreClaimDelay=600
TotalGenerationTime=7200
LootQualityMin=2
LootQualityMax=5
PercentBP=0.025
GenerateInterval=150
TimeBeforeReset=1800
DormantTimerMin=1800
DormantTimerMax=3000
AdditionalBPs={BP PATH},{BP PATH},{BP PATH}
AdditionalResources={BP PATH} {AMOUNT} {WEIGHT},{BP PATH} {AMOUNT} {WEIGHT},{BP PATH} {AMOUNT} {WEIGHT}

Explanation of INI variables:
[OR]
GameStartDelayMin=Minimum time in seconds from structure placement to the structure becoming active.
GameStartDelayMax=Maximum time in seconds from structure placement to the structure becoming active.
PreClaimDelay=Time in seconds from Structure becoming active to be able to be claimed by players.
TotalGenerationTime=Once claimed, time in seconds that the structure will generate resources
LootQualityMin=Minimum loot quality for Primalitems
LootQualityMax=Maximum loot quality for Primalitems
PercentBP=Number between 0.00 and 1.00 to give percentile chance of a Primalitem loot item being a Blueprint
GenerateInterval=Time in seconds between items being generated, structure will generate every xx seconds.
TimeBeforeReset=Time in seconds once Item Generation has stopped that tribes can still access the structures inventory to claim their items.
DormantTimerMin=Minimum time in seconds once a cycle is complete before the structure will begin the process again.
DormantTimerMax=Maximum time in seconds once a cycle is complete before the structure will begin the process again.
AdditionalBPs=Used to add items to the Item Replicator, Full BP Paths separated by a comma
AdditionalResources=Used to add resources to the resource Replicator, Full BP Path Space Amount Space Weight, seperate these with commas. The weight value should be a value between 0.01 and 1, most resources have the weight of 1 however if you want to make your resource extra rare set it below 0.25 or if you want your resource to be chosen by the replicator more often you can try setting the values above 1.

Example of Additional BPs
AdditionalBPs=Blueprint'/Game/ScorchedEarth/Dinos/Camelsaurus/PrimalItemArmor_CamelsaurusSaddle.PrimalItemArmor_CamelsaurusSaddle',Blueprint'/Game/ScorchedEarth/Dinos/Moth/PrimalItemArmor_MothSaddle.PrimalItemArmor_MothSaddle',Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_ParacerSaddle_Platform.PrimalItemArmor_ParacerSaddle_Platform'

Example of Additional Resources
AdditionalResources=Blueprint'/Game/Mods/GSRP2/BrewsTonics/Cigar/PrimalItemConsumable_Cigar_GSRP2.PrimalItemConsumable_Cigar_GSRP2' 20 0.75,Blueprint'/Game/Mods/GSRP2/BrewsTonics/SnakeOil/PrimalItemConsumable_SnakeOil_GSRP2.PrimalItemConsumable_SnakeOil_GSRP2' 5 1,Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/BaseBPs/PrimalItemConsumableRespecSoup.PrimalItemConsumableRespecSoup' 10 0.1


Last edited by Cadwah; 7 Jun, 2020 @ 6:48am