Half-Life: Alyx

Half-Life: Alyx

PT
Druth - Ambient  [developer] 1 Jun, 2020 @ 3:56pm
What do you want to see in this map?
If you know what PT is then cool!
If you dont, search it on youtube. Unless you dont like horror thriller based content which is fine!

Anyways i think i can do a lot with this! Like a lot!
I was wondering what people would like to see in this?
Post in the comments below!
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Showing 1-15 of 22 comments
PicoStrider 1 Jun, 2020 @ 5:01pm 
Please:
  • Add more details
  • Use xen flora for the bathroom (bathtub, walls, tap, keep the hla aesthetics)
  • Add hanging safes
  • Make the middle corridor darker
  • Change the start wall texture or move the lights away from the wall or both
  • Make the speaker quiter so it can't be heard near the teleports
  • Add a closing door sound for the bathroom scene
Last edited by PicoStrider; 4 Jun, 2020 @ 8:03am
Asteur 2 Jun, 2020 @ 3:45pm 
I would agree with most of PicoSrtider's suggestions, but i also have some of my own as well

  • Let the player use a flashlight, and use the flashlight toggle trigger when going into and out of the bathroom. Like here: https://developer.valvesoftware.com/wiki/Half-Life:_Alyx_Workshop_Tools/Level_Design/Flashlight
  • Add more spooks. The shutting door was really well done and I think adding more stuff as seen in PT or even your own could help make the map even greater.
  • Let the player know the map has ended, whether or not the map is in a full released state and has an ending or not, you should let the player know in some way that they've finished playing the map and that they can stop playing. You could even just force them back to the title screen.
Last edited by Asteur; 2 Jun, 2020 @ 3:46pm
FunnyClarkPerson 2 Jun, 2020 @ 4:25pm 
Me
Nick_ 3 Jun, 2020 @ 5:55pm 
Try to recreate P.T the best you can. for the part where there is a fetus in the sink (P.T) you could add a dead headcrab instead.
Druth - Ambient  [developer] 4 Jun, 2020 @ 7:27am 
Originally posted by Nick_:
Try to recreate P.T the best you can. for the part where there is a fetus in the sink (P.T) you could add a dead headcrab instead.

Ye I’m trying, however I think a headcrab in the sink would make it more comedic rather scary. But thx for the suggestion !
PicoStrider 4 Jun, 2020 @ 7:57am 
There is no need for a P.T. clone (the vr port is already great), make something different.
For instance, the headcrab idea is cool, you could rig the hole to make it talk.
And I think the talking baby baby in the original game was comedic by itself.
Last edited by PicoStrider; 4 Jun, 2020 @ 8:01am
PicoStrider 4 Jun, 2020 @ 8:08am 
Also try to enchance the experience by using some vr functionality.
Like you could open the window to let the sound from the outside (idk how you would interpolate the window open state to sound volume using hammer but you could use some Vscripting).
PicoStrider 4 Jun, 2020 @ 2:48pm 
yeah, make the map smaller because it's vr.
By doing that you can be cheaper on details.
Last edited by PicoStrider; 4 Jun, 2020 @ 2:49pm
Derped Crusader 5 Jun, 2020 @ 12:42am 
Any chance you could add in cockroaches crawling around? i understand if you can't, but it's the one thing remakes never add
Druth - Ambient  [developer] 5 Jun, 2020 @ 3:50am 
Originally posted by Derped Crusader:
Any chance you could add in cockroaches crawling around? i understand if you can't, but it's the one thing remakes never add

I can try ! Good idea !
kalairbo 6 Jun, 2020 @ 2:37pm 
Not sure why, but the hanging piano and the lady peeking out of the doorway before slamming it were always some of the most disturbing parts of the original, to me.
Great job btw, this is already SUPER awesome!
Maybe you can make corridor more cramped ?
you will get stronger feeling of isolation
and make wall and floor looks "older" (tear or scratch.. etc) looks good for horror game

also I noticed some weird shadow, maybe try to make lightmap a little denser?

btw, beside using logic_playerproxy for flashlight
you can also try use env_projectedtexture and parented it on some prop
https://developer.valvesoftware.com/wiki/Env_projectedtexture
in this way player will need to hold flashlight in their hand and you got more options to control flashlight (spooky time)

I don't know if valve fixed all those bug in source2 though
iDoujin 15 Jun, 2020 @ 7:22pm 
There's 2 routes you can go. Accuracy to PT or making it "PT but with a HLA twist on it". Personally I'd like to see accuracy but since Unreal PT had a VR mode idk if you want to do PT VR fan remake 2. Your call.
Loft 24 Jun, 2020 @ 4:13pm 
It would be amazing if you could get the ghost to follow you like in PT :D
Sharkbait 11 Jul, 2020 @ 3:37pm 
Originally posted by Ambient:
If you know what PT is then cool!
If you dont, search it on youtube. Unless you dont like horror thriller based content which is fine!

Anyways i think i can do a lot with this! Like a lot!
I was wondering what people would like to see in this?
Post in the comments below!

You should check out the "Horror Asset Pack" It has actual models of the Lisa, the baby, and the paintings from the original game.
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