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Flag assets misaligned (resolution known)
Performance of new 0.5.4 dynamic convoy (optimizations needed)
Incompatibility with dynamic travel setting (analyzing)
Tasks not completely loaded for all counties: warships +aircraft subs not spawning (report sent, analyzing)
Any idea if related to UBE?
I feel this can be reproduced with any mission with a battleship modifier
I can only start the first mission after i complete the patrol and RTB i talk to the CO and get my mission report after that i want to select a new mission but the mission screen is emty and i cant select anyting
I disabled all other mods started a new game and still had the same problem
after i dissabled this mod and started a new vanilla game the issue was gone
overal great mod btw
Game ver. b128 hotfix 4, UBE ver. 0,5,5 , Outputfile: <https://ufile.io/rmqma3v5>
If I missed something or you need more data/logs, I will happily provide them. Anyways, you guys are doing a awesome job.
Thx
I will look into the mission generation for this port.
You should be able to force through the bugged mission by selecting accept and immediately following up for a new mission where new parameters will be selected
Will continue to look into this seems that a piece of equipment is breaking on convoys. The errors are helpful, but I may need to reach out to the devs
I know this is a deleted post, however I think it was a good point.
The base mods get updated at a much slower interval. This is for the purpose of stability and retention of earlier versions for this exact reason, if UBE encounters game breaking changes the sub mods will not incorperate these changes until a "stable" period is reached.
I usually try and update the "base/part/sub" mod portions every Major Dev Patch rather than every time UBE is updated.
all the Expanded Mods that make up UBE will be updated likely around B129's release
a fix is known. It doesn't work 100% but it avoids the blank UI issue. however it is difficult / impossible to ensure that a change flotilla mission is only provide to the player. however i have submitted a F11 report to the devs as well as implemented a sort of fix to Shared UBE BETA. if testing proves out a solution I can push this to the public branch.