UBOAT
[WIP 2025.1] U-Boat Expanded
 This topic has been pinned, so it's probably important
link  [developer] 9 Jan, 2022 @ 7:09pm
2
Update Version 0.8.7a (Added Ship Bundle Dependency)
Update Version 0.8.0

  • Adding In Espionage Missions
  • Added compatibility for Id Book
  • Rebuilt/ Reduction of Category data
  • --merged Freighter Aircraft Carrier into Escort Carrier - Adjusted Convoy Data for when data prior to MAC conversions
  • --merged Many categories in the Support Vessel
  • --merged cutter into Corvette
  • --merged Frigate and Flotilla Leader into Destroyer
  • Rebuild Spawner data with New Categories (Minor and Major)
  • Rebuild Entities Data with New Categories
  • Rebuilt Attack Port Data with better port ownership data
  • Split DE Task table to help resolve loading issues
  • Increased early research period to 1 year prior to unlock
  • Testing Sound Effect Additions (Port Ambiance / Wind/ Plates/ Bunks) - added water, breathing,
  • Rebuilt Ship Materials (missing some attributes): data is present but not enabled
  • resolved numerous task errors
  • found work around to task number/priority limitations
  • resolved some spawners causing task errors at Oran and Murmansk
  • addressed some missing port ownership changes later in the war
  • addressed some task requirements stopping some research from becoming available
  • addressed campaign start tasks needing completion on game start
  • addressed torpedo maintenance issues
  • Fixed Wilhelm position being offset on reload
  • Reenabled Newspaper - because things seem to work better
  • Reenabled Shipping Activity Reduction Tasks



Version 0.8.0a
Hotfix a: fix to missing / incorrect campaign start task data



Version 0.8.b
Hotfix b: Task fix for Annaba controlled by GB in 1942 error breaking some later war campaign tasks



Version 0.8.1
  • "Splitting of Convoy Data by routes - helps ensure convoys represent themselves more accurately - minimal impact to performance
  • Fix to Seine Controlled by DE Task
  • Removal/change of some hint locals
  • Adjusted FN/FS to be closer to shoreline
  • Attempting to spawn GB Aircraft with FN/FS Convoys
  • Further reduced shipping routes Activity in 1940,1941,1942
  • Adjusted GB production of Misc. Warship Equipment to better provide supplies to new ships
  • Adjusted GB production of Aircraft Equipment to better provide gear to Air patrols
  • Assigned Auto Undock waypoints to Horten, Helgoland, Kirkenes, Narvik, Brest, Lorient, Salamis (needs further testing)
  • Found potential fix for UI map icons and custom ship icons
  • Added Required Mods: BDU Convoy Reports and Enhanced Identification Booklet
  • Reverted Type IIA,IIB and other early U-boat types to utilize VIIC model as IIB Model is no longer present
  • Added Default Research unlock dates even if early task isn't completed
  • Adjusted Database to better handle port ownership transitions and remove conflicts of dates in regards to spawners
  • Fixed Locales issue Klaipeda
  • Fixed Crew Roster U-96
  • Fixed Salamis Duplication
  • Fix to Baseline Mission data at Wilhelmshaven over whelming Historical mission data.
  • Integrated German Locales fixes by @Amuthon ""Thank you for your translations/fixes"""
  • Fixed VFR Axis Dates
  • Removed unneeded U-31/32 campaign objectives
  • Removed unneeded Tasks
  • Removed / Disabled CHANT Spawning
  • Re-organized Ship Categories
  • Added Destroyer-Late and Destroyer-Early Categories
  • Added Submarine-Late and Submarine-Early Categories
  • Added Missing Icons from new Categories
  • Added Missing UI Campaign Icons for Ship Categories
  • Added Custom Ship Categories Images for Identification Book
  • Corrected Missing Locals for Tasks
  • Removed HQ Tasks for Mission Details
  • Removed Cigarettes



Version 0.8.2
  • Renamed Research Lockout Tasks to Research Begin
  • Renamed Research Lockout HQ Tasks to Research Completed
  • Added City and Capital Entities
  • Added City and Capital Icons
  • Added Moscow , Berlin, London Entities
  • Added Locals Entries to missing tasks and actions
  • Removed Nation: NC
  • Adjusted weights of some supplies (nimrod)
  • Adjusted dud modifiers (nimrod)
  • - Increased P1 dud chance
  • - Increase P1.1 dud chance
  • - decreased P4 Dud chance
  • - decreased P3 Dud chance
  • - removed warming affect on dud chance (realistic only)
  • Adjusted torpedo parameters (nimrod)
  • - Adjusted Mass values to match historical values
  • Adjusted aircraft patrol weights grids
  • fix task names for research locals entries
  • fix locals word duplicates
  • fix increased potassium production by x3
  • fix adjusted warship groups to not patrol all of AF grid (AF1,AF2,AF4,AF7)
  • Reverted Torpedo Weights
  • Readjusted Transfer time per kg
  • Adjusted Equipment and Ammo Weights to fit transfer time
  • Added Locals for Items
  • added locals to Intro
  • added locals changes to saving
  • added locals changes to discord
  • added locals changes to mod incompatibility
  • rebalance pass on equipment food
  • rebalance pass on torpedo's weight
  • rebalance pass on transfer speed
  • rebalance pass on kitchen
  • rebalance pass on rebreather and potassium absorber
  • fixes to tasks and campaigns,
  • attempted to fix some bad campaign starts
  • hail marry on research tasks
  • removal of some old data structures which were causing slowdowns on loading
  • removal of data with incompatible character set
  • removal of Normandy Ships for reasons
  • Adjusted TC settings ( 8x, 16x ,32x, 128x, 512x, 1024x)
  • Corrected Locals entries for new task names
  • Adjusted Locals entries for new TC values
  • Added Additional Capitals & Tasks for cities occupation



Version 0.8.2a Hotfix
  • fix to Scapa flow - Revenge/Nelson Battleship not being placed due to Static Group
  • Inconsistency from vanilla
  • fix Intel Messages Locals grammar


Version 0.8.2b Hotfix
Locals Version Fix to Loading Messages



Version 0.8.2c Hotfix
Fixed Spawner Issue with Casablanca Port causing Task issues



Version 0.8.3

  • Fix: Renamed Capital Markers to not conflict with some of the vanilla data
  • Fix: Adjusted Position of Scapa Flow so that Nelson would appear
  • Fix: Berlin entity conflict with Berlin Capital Marker entity breaking BDU messages
  • Fix: TC scene modifiers to not cause error on load of save files (float values cause issue - trying integer values)
  • Slight adjustment to P1 failure rate (reduction)
  • Incorporate new campaign images from Jim (VG) for vanilla campaigns
  • Added tool tip for new compression values
  • Adjusted Weights of Equipment: Food
  • Adjusted Food Production Values for Germany
  • Adjusted Maximum Food capacity of Ports
  • Changed Kiel Canal Checkpoint to Discovered
  • Adjustments to Food Weight
    --reduced food items which were less likely to be used as a main source - ie chocolate
    --Increased Canned Goods Weight
  • Added Task to auto discover Canal Checkpoint
  • Fix: Missing Tasks for some Capital Markers
  • Add Default Scenario Expanded Emblems to UBE (bundle)
  • Add Default Scenario Expanded Emblems to UBE (Data)
  • Fix: UE: Shipping 52 Waypoints
  • Fix: UE: Minor Convoy 39 Waypoints
  • Fix: Wilhelmshaven Warship Waypoints
  • Fix: Kiel Warship Waypoints
  • Fix: Minor Convoy FF (Brest) End Date - conflict with Brest Ownership
  • Fix: UE: Shipping 56 Waypoints
  • Added Rich Presence Locals (unknown outcome)
  • Fix: Locals for Port Attack Assignment (Scapa Flow to Generic terms)
  • Updated UI Campaign start descriptions
  • Added Capitals: Copenhagen Capital, Stockholm Captial, Helsinki Captial, Athens Capital, Cairo Capital
  • (Attempt Fix) Adjust Torpedo Entity Data directly to add speed and range modifiers to unmaintained torpedo's - Dud chance is unaffected by Maintenance
  • Adjust Torped Entity Data to match unmaintained and maintained values (uboat.net)
  • Minor adjustments to T1 ranges in 1939 (using P1 det)
  • adding locals messages for Torpedo context
  • rebuilt asset bundles (split up) to help unity with memory management.
  • Moved New Haven Slightly to lower water bed & associated AA
  • Split T3 pi2 and T1 pi3 research into two separate research events
  • Removed default unlock dates of Ammo Reseach and Locate Supplies
  • Re-implemented the required research for TURM, Hydrophone, and radio
  • Added German Shipping / Freighter Inventory items ( trying to reduce errors related to
  • German ship spawning)
  • Fixed Placement and time frame of Portsmouth & Alexandria Attack Port Targets
  • Changed Hull reference to U-96 Campaign Vanilla to deconflict crews of UBE: U-96 & Vanilla
  • Added Crew References to missing campaigns
  • Fixed slots data for Type VIIA references as the model didn't exist, reverted slots to VIIC data
  • Added Mission Icons for new Port Attack Campaign Obj
  • Generalized locals for new Port Attack Campaign Obj
  • Fixed an issue with Convoy Intel Task Requirements being broken
  • Re-enabled some of the disabled warship groups for Norway, Germany, Russia, and Egypt & ensured groups utilized spawn point outside of port
  • Added some Map Text for smaller Ocean regions "



Version 0.8.3a
Added Missing Bundles & Truncated Data



Version 0.8.3b
Added Missing Sources



Version 0.8.3c
  • Added Warning Labels to Tutorials for incompatibility
  • Reduced P1&P1.1 Impact Dud Chance by 33%
  • Fixed some Prototype Torpedoes having better performance than fleet torpedoes
  • Fixed some Torpedoes having to drastic performance reduction when not maintained (speed&range)
  • Unmaintained Torpedoes incorporate detonator dud + other failure modes
  • Maintained only incorporate detonator failures ie. warming improves dud chance for some early variants
  • ROLLBACK of Maintained vs Unmaintained Speed Range Adjustments as they had no impact on torpedo performance and were always utilizing lower values."



Previous Change logs Hotfix
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/2114304535?p=1



Version 0.8.4
???



Version 0.8.5
  • Compatibility with 2022.1
  • Removal of Port Assets no longer compatible with 2022.1
  • Removal of SOME Campaigns no longer compatible with 2022.1
  • Added Enabled Newspaper Locales
  • Added After Enable Newspaper Locales
  • Sync'd Campaign Objectives with Vanilla & Added Port references to vanilla entries
  • Fixes to Tasks not populating production in early 1939
  • Added Mission data for pre 1939-sept
  • Added Fishing Data for some Ports
  • Added NPC Patrol data for pre 1939-sept
  • Fixed Campaign start Tasks (Missions & research)
  • Added Captain templates for each campaign
  • Added Custom Captain code during character creation (uses template data)
  • Added Task Debug Code
  • Corrected AZ det angle for P.1
  • Increased MZ dud chance after arm rate slightly (Pi1 & Pi1.1)
  • Fixed Mission Tasks missing overwrite flag
  • Fixed Vanilla Missions getting into UBE data & breaking tasks
  • Fixed Dupliate Captains



Version 0.8.5a
  • Applied Localization fix to JSON Parsing of SkipperLoad.cs



Version 0.8.5b
  • Increased Task of DE Item Production as it was being left behind on game start (this may break other tasks)
  • Added Community Patch as required item
  • Removed unneeded scripts - Given by Community Patch
  • Adjusted Brest Start Location - restriction from use of Kiel Port Asset



Version 0.8.5c
  • Fixed Brest again
  • Adjusted Task Dates for Croatia (HR)
  • Adjusted Task Dates for Syria (SY)
  • Adjusted Task Dates for Libya (LY)
  • Adjusted Task Dates for Lebanon (LB)
  • Adjusted Task Dates for Vichy France (VFR)
  • Adjusted which campaigns have deck gun removed
  • Adjusted DE Air patrols & specified better regions to patrol
  • Created Specific DE Air patrols for Invasions (Norway, Denmark, Netherlands) and Channel
  • Adjusted Norway Air patrols
  • Fixed Norway Air patrols Lasting beyond Capitulation
  • Adjusted early GB Air patrols to be less in the first few weeks of the war
  • Preparation for integration of Aircraft Bundles (German & Allied)
  • Temporary Fix of early Task Production"



Version 0.8.5d
  • Torpedo typo fix in T1 Pi1.1
  • Torpedo duplicate parameter fix in T1 Pi1
  • this resolved the following updates to:
    reduced from vanilla Pi1 Min &Max Detonator Angle (15-40 degrees)
    reduced from vanilla Pi1.1 Min &Max Detonator Angle (20-55 degrees)



Version 0.8.6
  • Reduced Early Warship Groups (allied) size and frequency
  • Removed Unneeded Sound Table in General.xlsx
  • Added #3 Message from BdU About Pi1 Torpedo crisis
  • Fixed Price Modifiers at lower difficulty
  • Fixed Sell Modifier all difficulty
  • Fixed Large Shell AP ammo not being produced or very hard to find
  • Tied Research to increased provisioning of AP Ammo (large & small)
  • Tied Research to increased provisioning of Replacement Parts (2 Tiers)
  • Increased Sailor & Officer Costs (offset Rewards)
  • Adjusted Feed rate when hunger occurs
  • Added Production Increases for Research tasks
  • Further Adjusted Pi1 Detonator Dud (reduced dud) to reflect changes of min & max AOI
  • Added Research available Tasks to notify player
  • More ramp up of Warships activity in Gibraltar 1939-1942
  • Fixed Engineer Roles for campaign starts missing Torpedo Mechanic
  • Removed Compound Task Testing - doesn't work - fails on load of save
  • Fixed Brest AA Gun Placement
  • Some fixes to Port activity dates & ownership conflicts
  • Fixed Task Conflict with Bdu CR - added Patch
  • Fixed Some Vanilla Task data leaking into spawners causing huge numbers of vessels for nations not commonly represented historically
  • Greatly reduced likelihood of overly large aircraft groups spawning - exception: air raids are unchanged
  • Re-balanced some of the warship groups to less likely only have freighters/tankers - enforced some warship presence in group.

###BackEnd###
  • Fixed Ship Name > Class associations for approx 400 vessels
  • Fixed Convoy Categories for approximately 7-10k Convoy Roster entries
  • Significantly improved Carrier representation in convoys (much fewer convoys with large numbers of carriers - unless is historically accurate )
  • Significantly improved Battleship representation in convoys
  • A few new Convoy Routes parsed from Hauges Convoy Web (may travel straight through land for now)
  • Corrections to where Warships were being selected as the viable ship class in a convoy record when in fact it was a merchant with the same name
  • Better validation of Ship Name & Nationality within Convoy Data for Class/Category associations - this should bring us much closer to Arnold Hauges notes on escorts as well as identify ships previously not noted in his DB.
  • Allowed for Data generation prior to 1939-09-01 , which provides tasks and convoy and mission characterization in the early war



Version 0.8.6a

docking bug resolved with germany being set to axis at earlier date (doesn't impact alliance colors)



Version 0.8.6b

incorrect changelog index - causing save incompatibility warning
compound task causing infinite load of save.


Version 0.8.6c

Fix: Minor Spawn Corrections
Fix: Audio for some captains was not playing correctly due to inproperly set voice lines
Fix: Vanilla U-96 Crew Data was conflicting with UBE U-96 - Relabled to U-96#UBE
Fix: revert Debug Flag for Torpedos
Tweaks to UBE Greeting to maybe reduce spam



Version 0.8.6d

Fix: Incompatible data - breaking saves



Version 0.8.6e
"Hotfix for Officer Voicelines - @Mitzubishi
This was an extension of the previous hotfix which didn't fully resolve the issue."



Version 0.8.7

Added Ship Bundle Mod as a dependency (ensure you add and enable - before UBE)

Provided a fallback to 0.8.6e (zip file) within the mod files at ...\Steam\steamapps\workshop\content\494840\2114304535 in the event it impacts existing saves and the user wants to revert the mod

  • Fix DE Fishing Production
  • Add Letters from Home (Chat Gpt Generated)
  • Adjusted Research and Start Tasks for Campaigns
  • Added approx 60 warship models from Ship Bundle
  • Added all aircraft entities from both allied and axis aircraft bundles
  • Adjusted some port locations
  • Adjusted production of ammo
  • Added AA ammo (WIP)
  • Added Production research tasks
  • Rolled back Torpedo Data to Vanilla
  • Rolled back Leaders starting with One Skill (starts with two again)
  • Added New ship Silhouttes
  • Added Historical Category Photos
  • Re-added Torpedo data (Vanilla Dud Rates)
  • Adjusted Cost of Torpedos
  • Adjusted Warmed time of Torpedos to 1 day
  • Incorperated Additional Patch Mods to increase dud rates.
  • Increased Scrap stack limit to 100, increased weight to 10
  • Increased Replacement Parts limit to 25, increased weight to 20
  • Increased Potassium Absorbers stack limit to 100
  • Adjusted Weight of Small Calibre Ammo to 0.18 (+0.06),
  • Increased stack limite of Large Calibre to 120
  • Added Compatiblity for Trawlers 01,02,03,04
  • Added Compatibility for Transport/Passenger Ships
  • Fixed: Friendly Uboats tied to Missions weren't spawning properly
  • Mission Generation for many ports was flawed and not diverse."



Version 0.8.7
Hotfix: Passenger Ship Data conflict with UBE causing incorrect model selection
Hotfix: Additional unneeded Datatables within mod causing data bloat
Hotfix: GRT being provided to classes which should have it.
Last edited by link; 13 Apr, 2024 @ 6:54pm
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Showing 1-4 of 4 comments
Filip1014.PL 9 May, 2024 @ 9:26am 
hi, i have a problem, i noticed there was an update and Alpha version (0.8.7A) is no longer supported by my saves and i just cannot load them anymore, i have read the FAQ section and tried fixing general file but everything is set to true (in a compatibility section) and no typo, how can i make my saves work with this new alpha version or get back to non alpha 0.8.7 version ?
Last edited by Filip1014.PL; 9 May, 2024 @ 9:28am
link  [developer] 9 May, 2024 @ 2:22pm 
Are you sure you started this campaign on 0.8.7 or did you start it on 0.8.6 if this is the case, there is a zip file which contains the previous version of Ube that you can technically unpack into the mod directory and restore the previous version of the mod

0.8.7 should not have any compatibility issues with 0.8.7 alpha

However, maybe I made a mistake in the general xlsx file that is keeping your game from loading

You should share your save file in a bug report or on the discord
Filip1014.PL 10 May, 2024 @ 1:52am 
Originally posted by link:
Are you sure you started this campaign on 0.8.7 or did you start it on 0.8.6 if this is the case, there is a zip file which contains the previous version of Ube that you can technically unpack into the mod directory and restore the previous version of the mod

0.8.7 should not have any compatibility issues with 0.8.7 alpha

However, maybe I made a mistake in the general xlsx file that is keeping your game from loading

You should share your save file in a bug report or on the discord

i'm sure i have started it with 0.8.7, where can i get that zip file ? and yes - i will share my save file too as well
Hello. Commenting here to ask if it would be possible to upload at least the mods that you and the rest of the UBoat Expanded team have direct authorship of to other modding platforms like ModDB or Nexus, for those of us who own UBoat on GOG. Thank you for all your effort in making this insane mod, cheers.
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Showing 1-4 of 4 comments
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