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you can check the progress of this in C://Users/<user>/appdata/locallow/DeepWaterStudio/UBOAT/datasheets
the datasheets dir has some files though:
Also do not enable any other Expanded Mod (unless described in the Description) - Please remove Expanded Ship Names this is included in UBE
Are you running on Linux? << I have no idea what impact this could have
if so try unsubbing from UBE and resubbing - the data isn't even being loaded into the game?
Can you post a copy of your output log after following these steps.
I have uninstalled all mods, cleaned up the workshop and data sheet directory and reinstalled UBE. Unfortunately, same result, I force quitted after 20 minutes waiting.
Yes running linux but FWIW other mods work (custom actions, maintenance, device energy maangement).
Output.log
I'm assuming you see a bundles, and data sheet directory within the steam mod folder? As well as a manifest file? Maybe an image or ls of the contents?
You could try copying the ube mod to your local uboat mod directory rather than the workshop directory.
And enable the local mod instead
Just one sanity check, here is the content of the mod downloaded via the workshop, is it complete?
2114304535/Authors and Credit.txt
2114304535/Bundles
2114304535/Changelog.txt
2114304535/Credits and Sources.txt
2114304535/Data Sheets
2114304535/Images
2114304535/Manifest.json
2114304535/Preview.jpg
2114304535/Source
2114304535/UBOAT Expanded Flag Identification Book.pdf
2114304535/Bundles/historical-flags-ube
2114304535/Bundles/historical-flags-ube.manifest
2114304535/Bundles/st-nazaire-port.data
2114304535/Bundles/st-nazaire-port.data.manifest
2114304535/Bundles/st-nazaire-port.scene
2114304535/Bundles/st-nazaire-port.scene.manifest
2114304535/Bundles/uboat-captains
2114304535/Bundles/uboat-captains.manifest
2114304535/Bundles/uboat-expanded-shared
2114304535/Bundles/uboat-expanded-shared.manifest
2114304535/Data Sheets/CharacterClasses.xlsx
2114304535/Data Sheets/Crew.xlsx
2114304535/Data Sheets/Entities.xlsx
2114304535/Data Sheets/General.xlsx
2114304535/Data Sheets/Graphics.xlsx
2114304535/Data Sheets/Locales.xlsx
2114304535/Data Sheets/Realistic Travel
2114304535/Data Sheets/Sandbox.xlsx
2114304535/Data Sheets/Realistic Travel/General.xlsx
2114304535/Images/1939.jpg
2114304535/Images/1940.jpg
2114304535/Images/1941.jpg
2114304535/Images/1943.jpg
2114304535/Images/1943_NO.jpg
2114304535/Images/20191124163447_1.jpg
2114304535/Images/20200607142856_1 - Copy.jpg
2114304535/Images/20200607142856_1.jpg
2114304535/Images/2114304535\_preview\_20200201124954_1.jpg
2114304535/Images/Bugs.jpg
2114304535/Images/Features.jpg
2114304535/Images/Flag IMage.png
2114304535/Images/GB - NO shipping lanes1940.jpg
2114304535/Images/GB - shipping lanes.jpg
2114304535/Images/Image.jpg
2114304535/Images/La Rochelle.jpg
2114304535/Images/Merchant Losses.jpg
2114304535/Images/Merge_title.jpg
2114304535/Images/NA - shipping lanes.jpg
2114304535/Images/Preview Features.jpg
2114304535/Images/Preview Features.png
2114304535/Images/Title Merge.png
2114304535/Images/Toomanyshipclasses.png
2114304535/Images/Uboat Losses.jpg
2114304535/Images/download (1).jfif
2114304535/Images/download.jpeg
2114304535/Images/expanded Ports.jpg
2114304535/Images/larochelle.jpg
2114304535/Images/shipping lanes.jpg
2114304535/Source/UboatExpandedCaptains.cs
2114304535/Source/UboatExpandedCaptainsPatches.cs
If it is complete then thanks for trying to help me but lose no more time with this issue. I will live with it.
My only idea is similarly to on Windows when starting U-Boat with ube installed there is a long period of where the data sheets need to be compiled into the game prior to start this can take up to 5 minutes during this time windows will report the program being unresponsive until the process is complete Linux maybe having the same issue however due to the fact that I assume you're using wine it may be halting the process while it's not responding thus stopping the loading of the mod data it's also interesting to note that other mods load as you would expect however this one doesn't again it could be due to the size of the files that are being loaded into the game but it's truly hard to know due to the fact the output log isn't reporting any issues as well as the OS and I assume VAR log doesn't show any errors
I am sorry this has happened. I am thinking either the launcher or game has a compatibility issue with Linux but I don't know how this could be the case with you using wine.
But considering Linux is not fully suppotlrted yet could be a reason but not an excuse
it would be interesting to know if there was a issue with the windows version of wine that you're using I recall you or using Windows 7 do you have a Windows 10 updated version that you could possibly rely on many users experienced issues and compatibility with earlier versions of Windows especially with the most recent unity updates
Again it's odd because many of the other mods and the application still started for you.
however due to the fact that I have assets that are compiled in the most recent version of unity as well as customizations this adds an additional layer of complexity to the mod
I changed the description in th emanifest to "UBE" and the mod installed without issue. Thanks to @DECAFBAD!