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As for the error, the 1.3 update is still a work in progress, so I recommend checking back when it's done. Thank you for your patience.
This error happened when I loaded a Flower Man from the Folian Race Mod.
This error happened when I loaded an "Among Us" Spaceman from the Amogus Mod.
I have well over four hundred Mods. Do you really want to torture yourself?
Exception drawing Corpse_Human85817: System.NullReferenceException: Object reference not set to an instance of an object
at ButterfishHairModdingPlus.Patch_ShowHair.SHCompat_OverrideTryGetCustomHairMat (System.Object __instance, System.Boolean& __result, Verse.Pawn pawn, Verse.Rot4 facing, UnityEngine.Material& mat) [0x00076] in <94f4a31524294bc9aa7b9e6e56ee1329>:0
at (wrapper dynamic-method) ShowHair.HairUtilityFactory+HairUtility.ShowHair.HairUtilityFactory+HairUtility.TryGetCustomHairMat_Patch1(ShowHair.HairUtilityFactory/HairUtility,Verse.Pawn,Verse.Rot4,UnityEngine.Material&)
at ShowHair.Patch_PawnRenderer_DrawHeadHair.DrawMeshNowOrLaterPatch (UnityEngine.Mesh mesh, UnityEngine.Vector3 loc, UnityEngine.Quaternion quat, UnityEngine.Material mat, System.Boolean drawNow) [0x00013] in <13461d2759ff4dc586e4c088e72bc14c>:0
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawHeadHair_Patch2(Verse.PawnRenderer,UnityEngine.Vector3,UnityEngine.Vector3,single,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch1(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch0(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
at Verse.Corpse.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x0000b] in <81af9f8a18324e17b286924a43555a7c>:0
at Verse.Thing.Draw () [0x00015] in <81af9f8a18324e17b286924a43555a7c>:0
at Verse.ThingWithComps.Draw () [0x0000e] in <81af9f8a18324e17b286924a43555a7c>:0
at (wrapper dynamic-method) Verse.DynamicDrawManager.Verse.DynamicDrawManager.DrawDynamicThings_Patch1(Verse.DynamicDrawManager)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
(wrapper dynamic-method) Verse.DynamicDrawManager:Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (Verse.DynamicDrawManager)
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch2 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
Had a dozen or so corpses spamming that style of error (everything except the corpse id was the same), hairs from Core, Vanilla Hair Expanded, all sorts throwing it. Mostly Vanilla but a at least one from Roo's HD Hairs. (I checked them while trawling the save log for names to rekill ingame)
I would try a binary compare on my modlist (~350) but I wouldn't be able to load the save to test. :D
Hopefully the log is useful. Only other hair mechanic mod I can think of is Gradient Hair which you've said is patched so =/
And hair lists are Core, Royalty, Eccentric Extras, Vanilla Expanded, Roo's HD, Roo's Royalty HD.
Aaand about a minute I went and debug killed all the corpses, a new corpse started doing it. =/
Few weeks later I am getting this error with live bodies, so that's fun.