Sid Meier's Civilization VI

Sid Meier's Civilization VI

CQUI - Community Quick User Interface
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the_m4a  [developer] 2 Aug, 2020 @ 12:25pm
August 2020: Report Issues Here Discussion
I will lock the previous "Report Issues Here" discussion and go back through it to find anything that we haven't yet addressed and paste them into the next post on this discussion.
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Showing 1-15 of 43 comments
the_m4a  [developer] 2 Aug, 2020 @ 12:46pm 
From the previous "Report Issues Here" discussion:

Originally posted by Bladesonfire:
System: Arch Linux (Steam runtime)
Expansions: None
Other Mods: None

When I get to the "Loading, please wait..." screen, CQUI crashes right before the "Begin Game" button appears. From lua.log:

cqui_main: CQUI Loaded! Update for v1.0.2.39 (2020-06-21)
Runtime Error: C stack overflow: too many (128) nested C function calls.
<rest of post snipped>

The fix for this issue is posted to the workshop today. There are potentially other issues remaining with Linux, please post what you see, as we would love to get this working for Linux!

Originally posted by Buck Exotic:
"Great Person panel revamped"
I don't see anything that looks remotely like this. Any ideas?

I'll take back my previous statement: this is still a thing, though it does largely look like the unmodified version. At lower resolutions (I tend to test at in a 1920x1080 window so I can move the window to another screen while coding), there is a horizontal scroll that appears when not using CQUI. It doesn't go very far, but it's there. :)


Originally posted by Diggasson:
"Toggle yields ON by default" doesn't save option when I uncheck the box, I have to disable it manually every time I start a new game.

I know I read a fix for this like over a year ago but I don't remember what it was.
The fix is to use the cqui_settings_local.sql file, though that gets overwritten every time I update the game on the Workshop. I have been looking in to alternatives as I, too, would prefer to not have to reset my settings with every new game. Unfortunately, there isn't a great way provided to modders for handling such things.
ejh12 3 Aug, 2020 @ 4:04pm 
Issue to report, I can't seem to click on the button in the bottom right when it says research, select gov type etc. It does work when I hit it to goto the next turn.
Last edited by ejh12; 3 Aug, 2020 @ 4:05pm
Mysterio 4 Aug, 2020 @ 10:44am 
I've found three bugs in the "Aug 2 @ 7:02pm" version:

1. According to the City State screen, I have my Diplomat in Buenos Aires (which is correct)...

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2187488518

...Lady Six Sky has one in Hunza (also correct)...

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2187488484

...and another AI has one in Kumasi (which is incorrect):

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2187488564

So the City State screen is not accurately reflecting the deployment of Diplomats.

Also, perhaps the opponent's Diplomats should face to the left, not to the right, to match how they're displayed on the main screen? Looks like the non-modded game flips the governors' icons on the vertical axis when displaying opponents' governors.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2187469173

2. Recruit Progress for Great Prophet is borked.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2187469215

3. With a lens active, mousing over a unit's icon on the main screen will deactivate the lens, even though it still shows as enabled in the Lenses menu. This doesn't happen with every unit whose icon is moused over, but it does with the majority of them.
Last edited by Mysterio; 4 Aug, 2020 @ 10:46am
the_m4a  [developer] 6 Aug, 2020 @ 1:25am 
Originally posted by Mysterio:
I've found three bugs in the "Aug 2 @ 7:02pm" version:

...the City State screen is not accurately reflecting the deployment of Diplomats.

Also, perhaps the opponent's Diplomats should face to the left, not to the right, to match how they're displayed on the main screen? Looks like the non-modded game flips the governors' icons on the vertical axis when displaying opponents' governors.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2187469173

2. Recruit Progress for Great Prophet is borked.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2187469215

3. With a lens active, mousing over a unit's icon on the main screen will deactivate the lens, even though it still shows as enabled in the Lenses menu. This doesn't happen with every unit whose icon is moused over, but it does with the majority of them.

Thank you for the well documented report! I created an issue to track #1 on our GitHub page, #2 is related to an issue reported earlier today, and #3 was reported a couple of weeks ago and I hadn't yet seen it, but will look into it.

#1: https://github.com/civfanatics/CQUI_Community-Edition/issues/130
#2: https://github.com/civfanatics/CQUI_Community-Edition/issues/129
#3: https://github.com/civfanatics/CQUI_Community-Edition/issues/94
Is anyone having issues with the Diplomacy Ribbon? Whether enabled or disabled (built-in) it doesn't work for me.
the_m4a  [developer] 6 Aug, 2020 @ 9:34pm 
turn down: what version are you running? We've seen some issues if there's mod conflicts, but by and large the latest versions of CQUI don't do much with the diplomacy ribbon, only a tooltip is added.
Older versions did more, but we made changes to that a few months ago.
rob_ij 8 Aug, 2020 @ 1:33pm 
I'm having this issue where i cannot toggle the yield icons by pressing the Y hotkey. Through the menu it works fine but the hotkey wont work. Any help would be appreciated, thanks!
the_m4a  [developer] 8 Aug, 2020 @ 11:09pm 
robeso, this was a problem a while ago (June?) but works okay now... what is your "Bindings Mode" in the CQUI settings?
the_m4a  [developer] 13 Aug, 2020 @ 11:13pm 
@Mysterio : all 3 of the issues you reported are now fixed (and reminded me I forgot to list one of them, so I'll go update the change notes now).
Mysterio 14 Aug, 2020 @ 4:01am 
Originally posted by the_m4a:
@Mysterio : all 3 of the issues you reported are now fixed (and reminded me I forgot to list one of them, so I'll go update the change notes now).
Great news! Thanks! :reexcited:
Mysterio 14 Aug, 2020 @ 6:58pm 
Originally posted by the_m4a:
@Mysterio : all 3 of the issues you reported are now fixed (and reminded me I forgot to list one of them, so I'll go update the change notes now).

As an FYI, I'm still seeing the behavior in the third issue I reported:

3. With a lens active, mousing over a unit's icon on the main screen will deactivate the lens, even though it still shows as enabled in the Lenses menu. This doesn't happen with every unit whose icon is moused over, but it does with the majority of them.

I think I read (by you, maybe?) that this is a tricky one to solve, if it's even possible to solve.
Last edited by Mysterio; 14 Aug, 2020 @ 6:58pm
the_m4a  [developer] 15 Aug, 2020 @ 12:12am 
Err, yeah, sorry. Have a proposed fix for the lens issue, but it's just wonky...as is working with the lenses entirely. Since we haven't really agreed on what to do about it, it's still an open issue on the GitHub (as a pull request) and once that's resolved we'll update this.
There are Gifs there that demonstrate what I'm talking about with the wonkiness.
https://github.com/civfanatics/CQUI_Community-Edition/pull/132
saholiday 15 Aug, 2020 @ 4:22am 
I noticed this mod breaks when choosing hot seat mode with 10 or more human players using the standard rules. It works at 9 or less players, and it seems to work using the gathering storm expansion rules even with 10 or more human players.
Last edited by saholiday; 15 Aug, 2020 @ 5:16am
the_m4a  [developer] 17 Aug, 2020 @ 12:13am 
@saholiday - what breaks? can you provide some details on what is happening?
[AL] Glein 26 Aug, 2020 @ 4:13am 
So, just started up playing again, made sure I was using the most recent version of the mod, and for some reason, I have to issues, both of which can be visible in a single screen shot.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2209841094

My minimap is now not working, and I cannot see the city banner over it. In addition, when I open the city, several of the tabs on the left do not even acknowledge the city as existing.
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