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The fix for this issue is posted to the workshop today. There are potentially other issues remaining with Linux, please post what you see, as we would love to get this working for Linux!
I'll take back my previous statement: this is still a thing, though it does largely look like the unmodified version. At lower resolutions (I tend to test at in a 1920x1080 window so I can move the window to another screen while coding), there is a horizontal scroll that appears when not using CQUI. It doesn't go very far, but it's there. :)
The fix is to use the cqui_settings_local.sql file, though that gets overwritten every time I update the game on the Workshop. I have been looking in to alternatives as I, too, would prefer to not have to reset my settings with every new game. Unfortunately, there isn't a great way provided to modders for handling such things.
1. According to the City State screen, I have my Diplomat in Buenos Aires (which is correct)...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2187488518
...Lady Six Sky has one in Hunza (also correct)...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2187488484
...and another AI has one in Kumasi (which is incorrect):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2187488564
So the City State screen is not accurately reflecting the deployment of Diplomats.
Also, perhaps the opponent's Diplomats should face to the left, not to the right, to match how they're displayed on the main screen? Looks like the non-modded game flips the governors' icons on the vertical axis when displaying opponents' governors.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2187469173
2. Recruit Progress for Great Prophet is borked.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2187469215
3. With a lens active, mousing over a unit's icon on the main screen will deactivate the lens, even though it still shows as enabled in the Lenses menu. This doesn't happen with every unit whose icon is moused over, but it does with the majority of them.
Thank you for the well documented report! I created an issue to track #1 on our GitHub page, #2 is related to an issue reported earlier today, and #3 was reported a couple of weeks ago and I hadn't yet seen it, but will look into it.
#1: https://github.com/civfanatics/CQUI_Community-Edition/issues/130
#2: https://github.com/civfanatics/CQUI_Community-Edition/issues/129
#3: https://github.com/civfanatics/CQUI_Community-Edition/issues/94
Older versions did more, but we made changes to that a few months ago.
As an FYI, I'm still seeing the behavior in the third issue I reported:
I think I read (by you, maybe?) that this is a tricky one to solve, if it's even possible to solve.
There are Gifs there that demonstrate what I'm talking about with the wonkiness.
https://github.com/civfanatics/CQUI_Community-Edition/pull/132
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2209841094
My minimap is now not working, and I cannot see the city banner over it. In addition, when I open the city, several of the tabs on the left do not even acknowledge the city as existing.