Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
An upgrade to infantry that have shields. Upgrading the bronze shield (35% reduction on small arms fire) to silver shield (55% reduction on small arms fire).
Bugmanns ale flask upgrade = A health regeneration.
For artillery/Gyrocopters extra ammo boxes= increased ammo
Rune weapons = Extra armorpiercing melee damage.
Also that low and high tier upgrades sounds like a good idea to me.
Thank you for your work.
I'll need some more testing against armored enemies since dwarfs don't seem to need too much help with AP?
What do you think of Runic Weapon upgrade that gives unit a magical or fire damage to their melee attack? Sorry for being so hung up on Rune weapons ;D
Shields has to be done via an ability phase stat effect, but is otherwise not hard to implement.
Dorfen AP is largely centered around the race's ranged roster, partly because melee is the worst way to do damage, partly because the dorfs are a range-dependent faction.
Hammers have four upgrades. Two are localized, two are not. All four do different things.
Some upgrade (missile damage for gyrocopters, notably) effects do nothing or have either improper localization or effect scopes.
Melee damage effects cannot be confirmed to be working or not because I'm not using the beta while I am undergoing tests for my own updates.
There's something weird with starting troops' upgrade availabilty, even for the vanilla greenskins. At least the vanilla upgrades aren't duplicated.
To be frank, if Dave was functioning at all on either of my rigs, then I'd have made this or something similar myself. However, without Dave, crossreferencing all of the new tables just to enable upgrades for custom units was annoying enough.
The same issue exists for all vanilla artillery (sort of).
There are three upgrades, one has no localization file. However, it does appear that there are no duplicates.
Had to post here, since comments aren't working :D