Rivals of Aether

Rivals of Aether

Triple Deluxe Kirby
Great but a few changes would be nice.
Made this a discussion because steam won't let me comment anything with more than 1000 characters.

I love the mod so far, but I have some issues with certain attacks. Up tilt feels awful. It's like there's a missing final hitbox. It almost never really does anything even when the pins are on fire unless the opponent is above 100. I'd reccomend adding a final hitbox or drastically buffing the already existing one if there is one to actually launch the opponent a good distance. I also feel like Back Air feels awful to use. The final hitbox is fine, but it's so impossible to hit since none of the hitboxes help hit it. Try adjusting the weak hitboxes to knock them further into the attack range. I also feel like neutral B should charge a decent amount slower, but also get a sizable knockback buff. After testing, I can't consistently kill with a full charge shot even when my enemy is at 125 at the side of the stage. You should also increase the hitstun on the first part of the jab so that it's much harder to escape the second hit because it's too easy to just jump or run out. Lastly, Dash Attack is just awful. The last hitbox almost never hits unless the opponent is standing still. Not only that, but the thing is so tiny and the reward is worse knockback than up tilt. Honestly I just think this dash attack doesn't work in general. It's so tiny and feels awful to use. A one hit dash would work much better, but I know that probably involves respriting and we're probably trying to avoid that, so try increasing hitstun on the final hit a lot at least for early %s and knockback a lot because as it stands, Kirby's dash leaves him extremely vulnerable even with hitting both hitboxes.
Last edited by HP Office InkJet Pro 6978; 5 Sep, 2020 @ 4:14pm
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Modeling-Clay  [developer] 19 Oct, 2020 @ 10:26am 
I'm not sure why but this discussion was posted in September but I didn't get a notif out of it till today?? Either way, there is a new update that addresses a lot of these things, as well as nerfing some things to get him down to around basecast. That said, if you have further feedbacks based on the updated version, feel free to share them
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