Sid Meier's Civilization VI

Sid Meier's Civilization VI

ARS - Improved Loadscreen v2.0
eskoONE 17 Dec, 2020 @ 5:48am
mod is conflicting with better loading screens (ui)
it breaks the mod in a way that it doest display the additional info for unique units, buildings and districts. do you have an idea how to resolve that issue?
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Showing 1-3 of 3 comments
Arstahd  [developer] 21 Dec, 2020 @ 12:14am 
Both mods modify the same file, LoadScreen.lua, so unfortunately they are incompatible. In order to have both mods work, a custom lua file would need to be made that incorporates both sets of edits.
Arstahd  [developer] 21 Dec, 2020 @ 12:26am 
You can modify Better Loading Screen's LoadScreen.lua file by remarking out line 333 .

UI.PlaySound("Play_DawnOfMan_Speech");

That should stop the speeches.
eskoONE 24 Dec, 2020 @ 6:06am 
Originally posted by Arstahd:
You can modify Better Loading Screen's LoadScreen.lua file by remarking out line 333 .

UI.PlaySound("Play_DawnOfMan_Speech");

That should stop the speeches.


oh, ofc... i tried that btw, but i did it in the original file, and that ofc gets overwritten :D

ty for your help.
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Showing 1-3 of 3 comments
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