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The mod was designed exactly for that. Making managing your colonists a deeper affair was our goal here, so what you say means we achieved it. That makes me happy! But, of course, I'm aware it won't be everybody's cup of tea. I can only hope that goal is well communicated to people before they sub it, and that's the reason for warning #3 on the description.
That doesn't mean your suggestion isn't valid at all. It's just that it would be a different mod from this one.
Regarding the representation of varying technology levels between the pawns and the stuff they're supposed to make, that is already taken into consideration into the speed in which they study and research. I feel like transporting that "handicap" to an actual obstacle to performing the tasks would be very frustrating to the player who's trying to get things done.
But thanks for trying the mod!