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I managed to get rid of the stack of errors by loading HR as late as possible in the mod order queue (immediately followed by 'thinking spot', if you also use that). It's literally the very last thing I load now except for performance mods.
The warnings in the log about 'no relevant skills' seem to have been addressed by the mod author in the FAQ (https://github.com/jptrrs/HumanResources/wiki/FAQ):
"[HumanResources] No relevant skills could be calculated for X. It won't be known by anyone".
A: This isn't an error, just a warning (hence, yellow). It means just what it says: the mod wasn't able to match those research projects with any skills, meaning no pawn will ever spawn knowing one of those. But that's all, you can still research and learn those techs. No patches required.