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I'm glad you worked it out, I still haven't had time to chase the bug you mentioned.
But let me give you a heads up: I'm working on a new version that should be easier on other mods, but that could break whatever you did again. I'll keep you posted.
So, I, thinking that since I made a mod "how hard could it be to make primitive versions of the study desk and bookshelf", did exactly that. Only, I didn't want to make another sort of "writing spot", and seeing as how I already had to turn the Thinking Spot from a Building_ResearchBench thingClass into a Building_WorkTable, I figured I'd toss the Thinking Spot into the workGiverDefs and recipeDefs "DocumentTech" and "LearnTech" as well, just like I had correctly done for "Research" and "ResearchTech" ones. This is after some red error problems, which I managed to fix, yay!
But now, I've run into a red error I don't have the knowledge to solve: This one[gist.github.com]
I sincerely hope you can help.
I'll upload this half finished one shortly, as Thinking Spot Testing, I think.
About the red error, that's on the bookstore. You mentioned you made a primitive version of that, right? It's probably missing something. Did you give it storage settings? Is its class Building_BookStore? Can I see its xml?
Next is all the patches to make the thinking spot function like the simple research bench after your patches, blatantly copied of course XD. It also adds the document and learn recipes.
And lastly is the Pillar of Knowledge, or the primitive's bookcase :)
I checked it up and the issue is the Pillar of Knowledge is missing the CompProperties_StorageGraphic comp. Check the one on the BookShelf: countFullCapacity is what defines how many books can be stored. That's the missing reference.
A suggestion: wouldn't it be simpler to unlock the Bookshelf itself? I mean, if this pillar of knowledge is just the same thing...
About the recipes on the thinking spot, it seems its working, despite that "case 4" issue.
I didn't think that was functional, since it looked related to graphics, so I tossed it out. I'll put it back in tomorrow and see if it works. But since you're the dev, I think it will.
As for just unlocking the bookshelf, I mainly did this for thematic reasons. In the cavemen age they had rock paintings and carvings, so I made it a Pillar of Knowledge. I first wanted it to be a rock, but couldn't find any vanilla graphic of a rock that'd look good, so I just used the graphic of the large stele and called it a day. Perhaps when I'm invested enough to actually learn to draw or to commission something, I'll update it, but for now I'll stick to the graphic.
I'm looking forward to the new compatability update
This is the log[gist.github.com], and the dodgy stuff starts at line 3593.
I haven't tested it with Thinking Spot yet, but switching the class for the thinking spot won't be necessary anymore.