RimWorld

RimWorld

Hospitals Extended
Found an error
XML error: Duplicate XML node name designatorDropdown in this XML block: <ThingDef ParentName="BuildingBase" Name="VitalsMonitor"><defName>VitalsMonitor</defName><label>vitals monitor</label><description>Increases medical tend quality, surgery success chance, and immunity gain speed when placed directly adjacent to a hospital bed. Only works for hospital beds - normal beds will not benefit. Attaching more than one vitals monitor to the same bed will have no effect.</description><graphicData><texPath>Things/Building/Misc/VitalsMonitor</texPath><graphicClass>Graphic_Multi</graphicClass><shadowData><volume>(0.55, 0.30, 0.40)</volume></shadowData><damageData><rectN>(0.078125,0.46875,0.859375,0.53125)</rectN><rectS>(0.078125,0.46875,0.859375,0.53125)</rectS><rectE>(0.125,0.46875,0.625,0.296875)</rectE><rectW>(0.25,0.46875,0.625,0.296875)</rectW><cornerTR>Damage/Corner</cornerTR></damageData></graphicData><defaultPlacingRot>South</defaultPlacingRot><researchPrerequisites><li>VitalsMonitor</li></researchPrerequisites><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.2</fillPercent><statBases><MaxHitPoints>100</MaxHitPoints><WorkToBuild>6000</WorkToBuild><Mass>20</Mass><Flammability>0.7</Flammability></statBases><size>(1,1)</size><costList><Steel>50</Steel><ComponentIndustrial>3</ComponentIndustrial></costList><building><destroySound>BuildingDestroyed_Metal_Small</destroySound></building><designationCategory>HE_Hospital</designationCategory><minifiedDef>MinifiedThing</minifiedDef><thingCategories><li>BuildingsMisc</li></thingCategories><comps><li Class="CompProperties_Power"><compClass>CompPowerTrader</compClass><shortCircuitInRain>true</shortCircuitInRain><basePowerConsumption>80</basePowerConsumption></li><li Class="CompProperties_Flickable" /><li Class="CompProperties_Facility"><statOffsets><MedicalTendQualityOffset>0.07</MedicalTendQualityOffset><ImmunityGainSpeedFactor>0.02</ImmunityGainSpeedFactor><SurgerySuccessChanceFactor>0.05</SurgerySuccessChanceFactor></statOffsets><maxSimultaneous>1</maxSimultaneous><mustBePlacedAdjacent>true</mustBePlacedAdjacent></li></comps><designationHotKey>Misc5</designationHotKey><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers><constructionSkillPrerequisite>8</constructionSkillPrerequisite><uiIconScale>0.85</uiIconScale><designatorDropdown>DZ_Misc_Vitals</designatorDropdown><designatorDropdown>Wallvitals_gr</designatorDropdown></ThingDef>
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode, XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes()
Verse.XmlInheritance:Resolve()
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()