Hacknet

Hacknet

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Samper  [developer] 7 Jun, 2020 @ 4:46am
Bug report & Feature requests megathread.
This is where you should post about any bug you encounter during your playthrough or anything you think the game is missing to be better.
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Showing 1-8 of 8 comments
Voidsealer 7 Jun, 2020 @ 10:13pm 
Hey, so I saw this extension the day you posted it, and was curious about the unique nature of it. I do really like the idea of having to use external memories and whatnot to progress farther. The story is nice and there's a lot of stuff to explore, but through around ten or so sessions, I wasn't sure if there was a "goal" persay, since you start with very limited hacking tools, and none were given outside of Clock, I was curious if presently, the goal is to just explore, or if there's a definitive "good ending".

This is a really cool extension, certainly was a thought experiment for me.
Samper  [developer] 8 Jun, 2020 @ 5:49am 
Originally posted by Voidsealer:
Hey, so I saw this extension the day you posted it, and was curious about the unique nature of it. I do really like the idea of having to use external memories and whatnot to progress farther. The story is nice and there's a lot of stuff to explore, but through around ten or so sessions, I wasn't sure if there was a "goal" persay, since you start with very limited hacking tools, and none were given outside of Clock, I was curious if presently, the goal is to just explore, or if there's a definitive "good ending".

This is a really cool extension, certainly was a thought experiment for me.

There is a very definite ending, the game has three "paths" bringing you to clues as to what happened to you. Once those clues are put together, a script should tell you what to do for the ending sequence. Make sure you read everything, and use what's given to you. Only a few key computers shouldn't be hackable from the start.
UwU OwO ^w^ 9 Jul, 2020 @ 5:09pm 
I'm on Linux, and the game crash when I try to start this extension.
I ran a verification test, and in the report.txt I get a FileNotFoundException on Nodes-Images/SaltRoadtitle.png. When I looked in this folder, I found a file named SaltRoadTitle.png (note the uppercase T).
Linux actually care about case sensitivity, so I changed this filename to make it match what the game expects.

I ran a verification again and now I'm getting an invalid mission path error : https://pastebin.com/Q1WYah9F
I don't really know enough about making extensions to fix that last problem by myself.

But at least I can launch the extension now.:conwayshrug:
I'll report back if I run into anything else.
Last edited by UwU OwO ^w^; 9 Jul, 2020 @ 5:21pm
Samper  [developer] 9 Jul, 2020 @ 6:00pm 
Thanks for the feedback! Being a windows user myself, I didn't run into this issue. I will definitely look into it though!
EDIT: The "Starting mission not found" is totally a feature and the gameplay won't be altered if this error shows. You should be able to launch the game!
Last edited by Samper; 9 Jul, 2020 @ 6:01pm
UwU OwO ^w^ 9 Jul, 2020 @ 7:02pm 
Okay, good to know that what I have now is working as intended.

I did mess around with the files a bit more, and editing Nodes/NBI/TheSaltRoad.xml to point to the correct filename will also get rid of that FileNotFoundException.
It's probably a better fix for it.
UwU OwO ^w^ 10 Jul, 2020 @ 6:15pm 
Not exactly a game breaking bug this time, but I found out that when you start a new game, there is a small timeframe where you are able to launch a command before the first "cutscene".

If you type a command to connect to another IP you can also trigger the cutscene where the character say he's not supposed to know this at the same time. Resulting in interleaved characters as those two cutscenes try to write in the terminal at the same time and the UI being unlocked as soon as one of those cutscenes finishes.

Kind of amusing and I'm definitely guilty of using this as a way to skip a cutscene. :p
Samper  [developer] 11 Jul, 2020 @ 3:07am 
Haha thanks for letting us know. The problem with this timing is that since this is the start of the extension, if we prevent the use of terminals too early, it doesn’t work. So we had to fiddle with it for a while. Guess I’ll have to shorten it again.
Riverbui 21 Aug, 2020 @ 3:59pm 
Just a quick typo:
When disconnecting from Jon Doe's computer, the player says "did I just found the personal computer of a killer?" when it should say find
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