XCOM 2
Alien Side Goals
HoneyTheYellowBear  [developer] 18 Jun, 2020 @ 8:24pm
Bug Reports
Hit up the bugs here so I can fix em good

I already know of one: If you activate phaedo crito, then switch to a different existing campaign without quitting to desktop, the effect will still be active. This is a niche enough problem that I don't feel inclined to fix it.
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Showing 1-12 of 12 comments
when we have missions to conter one of your dark event mods , are there some special enemies or something ? cause when i have a mission where i can counter one of your dark event , there is an infinit loading screen , mission will never start (runiing over 400 mods tho)
HoneyTheYellowBear  [developer] 11 Jul, 2020 @ 7:58am 
Nope, shouldn't effect the mission at all.
Originally posted by HoneyTheYellowBear:
Nope, shouldn't effect the mission at all.
sry for disturbing , your mod had nothing to do with the issue at all , found a fix
KEK 3 Sep, 2020 @ 3:27am 
Spectre MEC can shoot mind controlled chryssalid and creates shadow
MVRITR3VA 3 Sep, 2020 @ 8:59am 
I'm currently in mid June and have yet to see a regular dark event - I'm only getting these alien side goals. Kinda makes Dark Horizon a moot point. Bug, feature, or just bad luck on my part? Is there a config option that would limit the aliens to pursuing only one of these side goals at a given time?
HoneyTheYellowBear  [developer] 3 Sep, 2020 @ 1:43pm 
@konochivu that's working as intended.
@evans2808 that should just be bad luck (unless dark horizon is messing things up), you can change the weighting of the side goal dark events in the config files if they're showing up too frequently.
KEK 5 Sep, 2020 @ 8:52pm 
Originally posted by HoneyTheYellowBear:
@konochivu that's working as intended.
@evans2808 that should just be bad luck (unless dark horizon is messing things up), you can change the weighting of the side goal dark events in the config files if they're showing up too frequently.
well they don't coppy correctly, there's just one human flying head. Also I'm using specte revamped is this fine with this mod?
Skarsatai 2.0 14 Oct, 2020 @ 1:49pm 
Hello HoneyTheYellowBaer. Looks like I found a strange thing. I have three alien side goals at present working (all in the stage 1 o 3). They active permanent. Now a Moxc dark event appeared ( moxc units are equipped with coil guns) but it is not active. Is there a limitation how many dark events are allowed at all? I expected the three alien side goals as permanent and the moxc coil event with a monthly duration. Looks like with three side goals no further event is possible ?
HoneyTheYellowBear  [developer] 14 Oct, 2020 @ 4:17pm 
@Skarsatai by default, only three side goals can be active at a time. This should not affect any other dark events.
Skarsatai 2.0 15 Oct, 2020 @ 12:15am 
thanks for your response. understood. Meanwhile I found it to tweak it. C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\XComGame\Config\DefaultGameData.ini. Here the dark event is set to 3. If your mod occupies 3 slots the other dark events do not go active.

FirstMonthNumDarkEvents=2
NumDarkEvents=3


I put it to this:

FirstMonthNumDarkEvents=2
NumDarkEvents=10


now we are talking real preassure :-)
greetings martin
tastiger841 21 Oct, 2020 @ 6:56am 
I am using [WotC] World War L, when the lost became zombies, they were invincible, or shadows had only floating human heads.

Is it possible to delete the scream ability if the above issue can't be fixed?
stalker 25 Jan, 2021 @ 12:04am 
I lost my Guerrilla mission Is it related to this?
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