Darkest Dungeon®

Darkest Dungeon®

Minstrel Class mod
Kamo Master  [developer] 11 Jun, 2020 @ 5:46pm
平衡性反馈 \ Balanced feedback
Skills, etc.
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Showing 1-10 of 10 comments
OpalGotMyHeart 13 Jun, 2020 @ 2:48am 
This is a follow up and restating of my comment on the front. I have a series of concerns on her kit, but before I lay them out I do want to say that I think this character is really cool, and has a ton of potential. I honestly hope you keep working to perfect her.

1. The most noticable issue is that Star Meteor has a bleed higher than any other character in the game while also providing a free action and works in the front three positions. this all combined makes the move honestly insanely overpowered. I recommend both heavily reducing the bleed on the ability and adding some form of additional drawback, like a heavy damage debuff as to prevent easy combo skills.

2. Reed Plain is surprisingly weak for how much is required to make it work, in my opinion, make it so the Star Meteor skill doesnt increase accuracy but instead damage or bleed amount. This will allow the skill to actually be useable outside of a final blow.

3. Ebriety also is far too good to not have a limitation or drawback. Having a free bonus action every turn for any player is kind of crazy and allows the player to both run out debuffs, double up damage or cancel out stuns. In my opinion limit the number of uses to 2 or 3 while also putting a minor debuff that lasts the entire combat like reduced speed or dodge. This will not only force players to think carefully about how and when to use this skill but also further encourage the use of Reed Plain as a utility move to restore this skills uses.

4. Birdsong I think is a good, well balanced skill....in its alternative version, as it has an inherent risk and drawback that dynamically changes the way combat works. In my opinion the secondary version should be the only one as it is far more interesting and balanced than its standard variant.

5. This is specifically regarding her COM trinkets, which I find to be rather uninteresting. I think having both of them be specifically dedicated to Reed Plain is a missed opportunity, and makes them difficult to actually use on her as her most effective kits currently dont use that move at all. Id consider changing one of them to effect her other skills or alter the base stats instead.
Voxus 1 Jul, 2020 @ 1:32am 
Leaving a comment in English, apologies to author.

This mod's actually quite interesting. I've been trying multiple team compositions with them, and there's a bit more depth behind the simple "Star Meteor, Early Spring" combo. For instance, leave out Reed Plain entirely and turn her into a pseudo-dancer with minor healing. Or, literally just put her in the back spot and have her use support only.

The major eye-opener was when I spent multiple hours hunting the Thing From the Stars and got access to Disaster. This single item turns her into the absolute glass-cannon class she never was intended to be. She now deals 20 damage per Star Meteor on a good day, leads with Reed Plain for like 30 free damage, and gets buffs. However, I have to say: please don't change Disaster much. The changes to Star Meteor are perfect: remove her ability to Bleed and turn her into a god-tier damage dealer. However, I would ask that the Stun capability of Reed Plain is changed. The multi-stun for free damage is incredibly overpowered. Perhaps remove this and create a trinket that adds one bonus stun while nerfing the attack? Other than that, I would say to just add a new trinket that replaces the Bleed of Reed Plain with Blight, and alter the other support moves that aren't Early Spring to the point where they're viable.
Silver_01☆NOOB 10 Oct, 2020 @ 7:41pm 
您好~多有打扰,想请教一个小问题~:ODWC:
如果我想在本地把“星陨”命中后的“苇丛”命中增加效果从25加到30,应该去effect里面改哪个数据呢?:rbrb1:

虽然说直接把苇丛的基础命中加到20也能实现差不多的效果,但我还是想了解一下……:runeshock:
Kamo Master  [developer] 10 Oct, 2020 @ 8:13pm 
@Silver_01☆NOOB 要在buff里改
弎四 24 Mar, 2021 @ 4:34pm 
陽春太強了 由於治療狀態每回合都有機會暴擊 且戰鬥後會保留 本身就相當強勢 所以全遊戲就只有DLC的苦修者有一招 還要是單體和有副作用的 更不說陽春還能減壓
"為遊戲多加一位減壓的音樂職業"這想法很讚 但個人認為治療有點畫蛇添足了 建議直接拔掉 或在當回合治療一個固定或隨機數值
另外星隕能無償使用(不結束回合)也有點奇怪 等於玩家免費賺一個流血 建議傷害改回 -70% 左右 使用後正常結束回合就好 反正葦叢本身就全遊戲最強流血攻擊了 聽起來葦叢會變很弱 但我認為並不會 只是變得和小丑的謝幕差不多而已
Nadakuu 4 Apr, 2021 @ 6:34am 
interesting class , but the skills need to be toned down a bit.

bird song - needs to be a 2 battle limit or non-stackable. Otherwise it completely invalidates many encounters with its accuracy down. it would also be nice if it randomized for each affected character instead of being the same number for the turn.

Early Spring - needs to have a 35% lvl1 to 50% lvl5 chance of occurring. The chance should be rolled interdependently for the heal and the stress relief to occur. Currently it is just the best heal and stress relieve available on one skill.

Ebriety - should be lowered to 35% to 50% chance to give a free action. The -25% stress debuff is already quite strong. It needs some inconsistency.

Star Meteor - does not need to be a free action. You can then remove the limit on uses per battle.

Stab lunab - does not need the debuff effect to always occur , instead have it for when in brighter light condition.

reed pain - remove stun chance . It already pulling and bleeding it does not need to stun aswell. Remove the refresh skills if doing the other changes.


有趣的课程,但技巧需要调低一点。

鸟儿歌-必须限制为2个战斗上限或不可堆叠。否则,它的准确性下降会使许多遭遇完全失效。如果它为每个受影响的角色随机分配,而不是在回合中使用相同的数字,那也将是不错的选择。

早春-需要有35%lvl1至50%lvl5发生的机会。机会应该相互依存,以实现治愈和缓解压力。目前,这只是一种技能上最好的治疗和缓解压力。

宽容-应降低35%至50%的机会采取自由行动。 -25%的压力减益已经非常强大。它需要一些不一致之处。

星际流星-不需要采取任何自由动作。然后,您可以取消每次战斗的使用限制。

Stab lunab-不需要总是产生减益效果,而是在更明亮的光线条件下使用。

芦苇痛-消除眩晕的机会。它已经拉伤和流血,也不需要晕眩。如果进行其他更改,请删除刷新技能。
Noraura Rana 6 May, 2021 @ 5:29am 
Originally posted by III_IV:
陽春太強了 由於治療狀態每回合都有機會暴擊 且戰鬥後會保留 本身就相當強勢 所以全遊戲就只有DLC的苦修者有一招 還要是單體和有副作用的 更不說陽春還能減壓
"為遊戲多加一位減壓的音樂職業"這想法很讚 但個人認為治療有點畫蛇添足了 建議直接拔掉 或在當回合治療一個固定或隨機數值
另外星隕能無償使用(不結束回合)也有點奇怪 等於玩家免費賺一個流血 建議傷害改回 -70% 左右 使用後正常結束回合就好 反正葦叢本身就全遊戲最強流血攻擊了 聽起來葦叢會變很弱 但我認為並不會 只是變得和小丑的謝幕差不多而已

我认为相反,这个角色本身就是辅助,如果一发打过去来一个也不是很高的流血和几乎没有的伤害,这个技能没什么存在的意义,别的可以削弱,这个砍了就废了
Fantomp 10 Jul, 2022 @ 10:58am 
Hello, unfortunately, despite being Chinese, my Mandarin is pretty spotty, so I'll have to give feedback in English. I've included the skill numbers in case the translations are different. I might be able to attempt in Mandarin if that would work better.

I find Star Meteor (skill 1) to be very interesting, with the balance between stacking for Reed Plains (skill 3) and nerfing other skills, and I think the stabbing skills all work great.

However, I think Ebriety (skill 5) should still have some chance of success even after using Star Meteor (skill 1), maybe a higher stun chance and lower chance of action, or maybe a temporary debuff.

I also found the heal of Early Spring (skill 6) to be too oppressive, I think its duration should be reduced by 1 round (so 1 heal for 2 rounds at rank 1, 1 heal for 3 rounds at rank 2, etc)
And reduced by another round after using Star Meteor (skill 1)

Overall it's a very interesting hero, with only some minor balance issues.
OpalGotMyHeart 16 Feb, 2023 @ 3:54am 
Its been 3 years since I gave this mod a chance, way back when it was first released. I remember back then it being one of the least balanced class mods id have seen at that time, but to be honest...You have done an amazing job since then. This mod today is fantastic, balanced, and incredibly fun to play. I honestly can't commend you enough for your work on it, and I am so glad you didn't abandon this mod. No criticisms here, just damn, good job.
shihei 4 Jul, 2024 @ 12:17am 
感觉酒欢实在太强了运气好满配兔兔一回合能让队友多动3次不是问题:steamsalty:
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