Total War: WARHAMMER II

Total War: WARHAMMER II

The Cults of Chaos - Under-empire cults for chaos (BETA V0.36)
 This topic has been pinned, so it's probably important
8 Hertz WAN IP  [developer] 14 Jun, 2020 @ 6:57am
Mod Feature Requests
Post your requests and ideas below. I'd love to hear them.
Last edited by 8 Hertz WAN IP; 19 Jun, 2020 @ 1:37pm
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Showing 1-15 of 21 comments
I would love to see this mod become a standalone Chaos subfaction, not reliant upon the Hordes of Chaos from the north per-se, but with strong diplomatic ties. Here is how I would see that working:

First, the faction would need a custom (legendary) Lord who would be the Grand Magus of the new Chaos Cult. This lord would need to function similar to a horde, and use their building chain (or a dilemma) to determine the 'flavor' of the cult (which god(s), undivided, etc). Some minimal (or very high tier) recruitment from Horde buildings would be ok, but the point here is to spread the Cult across the world, thus a strong focus on the cultist buildings & growth in cities is still needed.

As per the current stated goals, spreading the cult would rely on the use of Heroes / Agents. Recruiting these agents would be possible via the LL 'horde', and perhaps via high-tier cult buildings in the cities.

Should the cult influence get strong enough in a city / province, perhaps 'rising up' and openly dedicating for Chaos would be possible (like the Skaven uprising). This would be a way to spawn additional armies (with lesser or no Horde capabilities), to take the city and (if successful) make overt Chaos buildings / worship possible.
ChilledToxin 14 Jun, 2020 @ 8:56am 
Originally posted by Alluvian Est-Endrati:
I would love to see this mod become a standalone Chaos subfaction, not reliant upon the Hordes of Chaos from the north per-se, but with strong diplomatic ties. Here is how I would see that working:

First, the faction would need a custom (legendary) Lord who would be the Grand Magus of the new Chaos Cult. This lord would need to function similar to a horde, and use their building chain (or a dilemma) to determine the 'flavor' of the cult (which god(s), undivided, etc). Some minimal (or very high tier) recruitment from Horde buildings would be ok, but the point here is to spread the Cult across the world, thus a strong focus on the cultist buildings & growth in cities is still needed.

As per the current stated goals, spreading the cult would rely on the use of Heroes / Agents. Recruiting these agents would be possible via the LL 'horde', and perhaps via high-tier cult buildings in the cities.

Should the cult influence get strong enough in a city / province, perhaps 'rising up' and openly dedicating for Chaos would be possible (like the Skaven uprising). This would be a way to spawn additional armies (with lesser or no Horde capabilities), to take the city and (if successful) make overt Chaos buildings / worship possible.
i really like this idea that would be a ton of fun to play as i have played the horde version of chaos way to much!!!
8 Hertz WAN IP  [developer] 14 Jun, 2020 @ 9:12am 
Originally posted by Alluvian Est-Endrati:
I would love to see this mod become a standalone Chaos subfaction, not reliant upon the Hordes of Chaos from the north per-se, but with strong diplomatic ties. Here is how I would see that working:

First, the faction would need a custom (legendary) Lord who would be the Grand Magus of the new Chaos Cult. This lord would need to function similar to a horde, and use their building chain (or a dilemma) to determine the 'flavor' of the cult (which god(s), undivided, etc). Some minimal (or very high tier) recruitment from Horde buildings would be ok, but the point here is to spread the Cult across the world, thus a strong focus on the cultist buildings & growth in cities is still needed.
Hey man, I like your idea for creating a new sub faction focused solely on the cults. You can do a lot of cool stuff with it. However it is a lot of work to create all this and make it work together. I'd first like to finish my current plans with the mod before I tackle something as big as creating a new faction.

Originally posted by Alluvian Est-Endrati:
As per the current stated goals, spreading the cult would rely on the use of Heroes / Agents. Recruiting these agents would be possible via the LL 'horde', and perhaps via high-tier cult buildings in the cities.

Should the cult influence get strong enough in a city / province, perhaps 'rising up' and openly dedicating for Chaos would be possible (like the Skaven uprising). This would be a way to spawn additional armies (with lesser or no Horde capabilities), to take the city and (if successful) make overt Chaos buildings / worship possible.

I've been toying around in how I want to do a chaos uprising. Its one of the things I'd like to work on next on how to do. I'll take these ideas in consideration
Last edited by 8 Hertz WAN IP; 14 Jun, 2020 @ 9:12am
Malykriss 14 Jun, 2020 @ 11:13am 
The idea sounds very exciting, if not too ambitious.

If I can give my 2 cents, I think it would be cool to have a Chaos stronghold as your only base, and you’re only limited to your legendary lord’s army and the armies you raise via the uprisings.

So this faction can’t recruit lords the regular way and it shouldn’t have a strong economy

You’d rely on raiding, sacking or expanding your network of cults.

The fortress itself should be difficult to capture so you have a good advantage if you gotta defend your base and you got some safety to retreat to.

I think it would be cool if this faction were a mix of beastmen and warriors of chaos. It’d make sense for the mutations to spawn gors and ungors.

This faction would also be a neat internal threat for the empire to deal with that could lead to a lot of trouble if ignored for too long, due to the spread of the cult and corruption.

The question is who’d lead this faction? There’s not really a shortage of characters in the chaos roster.


Twitchey 15 Jun, 2020 @ 6:29pm 
Love the Idea, just fantastic, I noticed you want to attach some kind of ritual system potentially, I would like to suggest also attaching events, particularly ones based around injecting corruption to regions, and potentially spawning cultists in areas etc.

I think it would really help the player (wait is this all player only too?) to choose focus for areas they want to create cults in, and as a way to get the cult and cultists going earlier on in a time based way (and/or having other potential event choices if they don't want/have to focus them at a given time).

For example events like;

Ambassador to the warp;
You presence in the old world has attracted the attention of heretics across the lands, you may choose to bless one of these cults as harbingers of your own coming.

(and then a set of 4 options)
1. Heretics of Hochland
2. Heretics of Tilea
3. Heretics of Bordeleux
4. Ignore the whelps, praise the gods.

The first 3 options could be randomised (have the same event with different choices for the first 3 for example), but generally work to inject chaos (and poor public order maybe?) into a region, or possibly spawn a cultist/heretic style unit in that area.

I used those 3 areas of the old world as one example too, they are relatively close in terms of location on the old world but give the player a choice to focus cults in an area that they aren't and don't intend to attack for a while etc.

The final option could be temp buff to the army or general, trading out the cult benefits for a boon from their god etc.
Twitchey 15 Jun, 2020 @ 6:37pm 
Also I wonder if there is a way to link the system that spawns/attracts beastmen armies, the idea of potentially creating a building specifically for "luring" beastmen factions to the region (or spawning them), not necessarily under the players control, but as a roundabout way of creating direct problems for areas with cults, or more specifically, the cults in the area are focusing on drawing breyherds to attack/corrupt that location.
Twitchey 15 Jun, 2020 @ 6:41pm 
Also I like the above idea of setting chaos corruption as a sort of public order, in that if it gets too high, it causes a "rebellion" but a chaos specific one, but that would change up the game mechanics quite a bit, and also may work against you if you pour corruption into an area to build a cult, and that "rebel" army just razes the whole place.
Sgori 16 Jun, 2020 @ 1:03am 
Is there any chance that this will work with SFO or Radious? Any option to create cult in Lustria would be cool. And if it's possible, some rites to summon choas armies near undercities, maybe few types differing in strength.
8 Hertz WAN IP  [developer] 19 Jun, 2020 @ 1:31pm 
Originally posted by Twitchey:
Love the Idea, just fantastic, I noticed you want to attach some kind of ritual system potentially, I would like to suggest also attaching events, particularly ones based around injecting corruption to regions, and potentially spawning cultists in areas etc..............

those are some very good ideas for events and dilemmas. I have been toying with some designs on events on the cult and these are some good ideas. The events are a are a bit further down on my to-do list though so it might take a while to start working on those. But I'll take this in consideration.
Originally posted by Twitchey:
Also I wonder if there is a way to link the system that spawns/attracts beastmen armies, the idea of potentially creating a building specifically for "luring" ........................

Talking about the other factions I am working on a system for certain "contracts and deals" inside the cult where you can ally with skaven or beastman to get some of their units in your ritual recruitment pool.

Originally posted by Twitchey:
Also I like the above idea of setting chaos corruption as a sort of public order, in that if it gets too high, it causes a "rebellion" but a chaos specific one, but that would change up the game mechanics quite a bit, and also may work against you if you pour corruption into an area to build a cult, and that "rebel" army just razes the whole place.

Next content update will deal with corruption and how it affects the cults. I wont spoil it though :P

Thanks for your interest in the mod Twitchey!
8 Hertz WAN IP  [developer] 19 Jun, 2020 @ 1:32pm 
Originally posted by Sgori:
Is there any chance that this will work with SFO or Radious? Any option to create cult in Lustria would be cool. And if it's possible, some rites to summon choas armies near undercities, maybe few types differing in strength.

I will focus on getting the mod completed before I will handle SFO or Radious versions. Since I myself play a lot of SFO I'll """Probably""" maybe make it when Im satisfied with the content of my mod.
Awesome mod! Would be cool include some kind of unit upgrade mechanic to dedicate a unit to a god with a buff and a corresponding debuff (Khorne = + Melee attack) (Nurgle = +Health) (Slanesh = +Speed) (Tzeentch = +Random stat)
8 Hertz WAN IP  [developer] 19 Jun, 2020 @ 2:53pm 
Originally posted by Merchant of menace:
Awesome mod! Would be cool include some kind of unit upgrade mechanic to dedicate a unit to a god with a buff and a corresponding debuff (Khorne = + Melee attack) (Nurgle = +Health) (Slanesh = +Speed) (Tzeentch = +Random stat)
Hey man thanks for the suggestion.

However I don't think this would really fit into this mod and would do better as a standalone mod on its own. I'm fairly certain mods like this are already in the works.

Thanks for your interest dude!
Menace 21 Jun, 2020 @ 6:08am 
I haven't played much skaven but isn't there a building for their undercities that lets an undercity spread to other settlements and provinces? something like that would be great as skaven already have it
8 Hertz WAN IP  [developer] 22 Jun, 2020 @ 3:06pm 
Originally posted by Menace:
I haven't played much skaven but isn't there a building for their undercities that lets an undercity spread to other settlements and provinces? something like that would be great as skaven already have it
Yes you are right. And the automatic spreading and popping up of cults will be added in the next update
Menace 22 Jun, 2020 @ 4:56pm 
Originally posted by 8 Hertz WAN IP:
Originally posted by Menace:
I haven't played much skaven but isn't there a building for their undercities that lets an undercity spread to other settlements and provinces? something like that would be great as skaven already have it
Yes you are right. And the automatic spreading and popping up of cults will be added in the next update

awesome, to what extent can/will they expand? is it proximity or within providence based or something else? I just can't wait to see you flesh out the mod, it's already great and helps avoid factions running right behind you and settling everything you delete right now.
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