Hearts of Iron IV

Hearts of Iron IV

MTG Expanded (Not Updated since v1.11.1)
 This topic has been pinned, so it's probably important
RyansPlace  [developer] 15 Jun, 2020 @ 9:12am
Bug Reports
Post my failings as a modder here.
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Showing 1-15 of 49 comments
Stoker182 22 Jun, 2020 @ 3:21pm 
Not a bug, only a small issue.

Modern sub V: adding a AA-gun or a secondary dual puropose gun decreases sub-visibility instead of increase.

Made 2 screenshots, but I couldn't upload here. Perhaps you can see them in my profile.





RyansPlace  [developer] 22 Jun, 2020 @ 5:07pm 
Originally posted by Stoker182:
Not a bug, only a small issue.

Modern sub V: adding a AA-gun or a secondary dual puropose gun decreases sub-visibility instead of increase.

Made 2 screenshots, but I couldn't upload here. Perhaps you can see them in my profile.

I haven't been able to duplicate your results in my testing. One consideration is more advanced submersible secondaries have a 0.03 sub visibility penalty while earlier models only have a 0.02 penalty. Switching from late to early models could show an increase, but that's not what you said and doesn't explain the AA sub-vis decrease. I don't have an explanation. Did you try rebooting the game and see if you could replicate that result?

EDIT: I believe I figured out what was going on. Attempting to adjust stats as a multiplier by 1% or 2% of such low sub visibility values that are found on secondary and AA batteries can result in erroneous results. So shifted sub visibility values on submersible secondary and anti-air batteries from multiply_stats to add_stats. This should correct the problem.
Last edited by RyansPlace; 22 Jun, 2020 @ 5:55pm
Beanboi 23 Jul, 2020 @ 12:17am 
I have encountered a gamebreaking bug where the starting model cruiser subs cannot be placed in a fleet, only reserve. When I click to place them in a fleet, they revert to a SP artillery symbol and immediately place themselves back into the reserves. I have 15 hrs in this game already....

I have screenshots.
Last edited by Beanboi; 23 Jul, 2020 @ 12:26am
RyansPlace  [developer] 23 Jul, 2020 @ 5:04pm 
The medium battery uses this code to behave like capital ships and allow shore bombardments.

# add_equipment_type = capital_ship

The issue is, applying this to a submarine class breaks the game. So cruiser submarines will have to be moved to their own category to allow shore bombardments.

Posted an update removes the capital ship references for now. That should fix the issue.

Soldaten_112 27 Jul, 2020 @ 1:46pm 
Panzerschiff 1934 isn't showing up.
RyansPlace  [developer] 27 Jul, 2020 @ 1:53pm 
Originally posted by Soldaten_112:
Panzerschiff 1934 isn't showing up.
Do you see the 1936 pocket battleship?
Last edited by RyansPlace; 27 Jul, 2020 @ 1:54pm
cоcик 29 Jul, 2020 @ 10:27am 
Mounting a Fire Control V module increases ship's organization by 205 instead of 5.
https://imgur.com/a/riqJKN7

And there isn't description for the latest cruiser engine research.
https://imgur.com/a/scevSmc
RyansPlace  [developer] 29 Jul, 2020 @ 11:15am 
Originally posted by cоcик:
Mounting a Fire Control V module increases ship's organization by 205 instead of 5.
https://imgur.com/a/riqJKN7
Good catch. Stat modified to: add_multiplier = { max_organisation = 0.11 }
This will give an organizational bonus of 4.5

Originally posted by cоcик:
And there isn't description for the latest cruiser engine research.
https://imgur.com/a/scevSmc
That's a long standing due-out until I design a cruiser to fill that void. Submarines and battle/cruiser carrier conversions come first.
Last edited by RyansPlace; 29 Jul, 2020 @ 11:16am
caksz 19 Aug, 2020 @ 6:28am 
Submarine Carrier missing description & the original flight deck don't plane capacity to it.
RyansPlace  [developer] 19 Aug, 2020 @ 9:01am 
Originally posted by caksz:
Submarine Carrier missing description & the original flight deck don't plane capacity to it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2202499392
The description's there. Where do you see it missing?

The first flight deck plane capacity is by design. Historically, the sub had a maximum plane capacity of 3, so the sub was set to a -3 capacity to get both the hanger and the launch ramp in there.

caksz 19 Aug, 2020 @ 3:27pm 
Sub missing desc at production menu

The sub got 2 module of hangar deck , i thought it was a bug
RyansPlace  [developer] 19 Aug, 2020 @ 3:43pm 
Well that's annoying. It's fixed now. thx.
Lordfil 20 Aug, 2020 @ 7:45am 
i get a bug on my cruiser submarines where the image says "this will be deleted soon" and they immediately make my fleet go into reserves... how can i fix this? :(
RyansPlace  [developer] 20 Aug, 2020 @ 8:19am 
A couple patches ago, cruiser subs were moved to a separate category. This was necessary to give them the ability to support naval invasions and to get the map and large icons to work properly. I apologize that this effected your game. For you, it only means the icon image is missing (I'll work on getting it back in).

I didn't modify any files that effect submarine game play, only how they're unlocked and configured so I can't explain why that fleet is stuck in reserves.
Last edited by RyansPlace; 20 Aug, 2020 @ 12:21pm
jh9151 20 Aug, 2020 @ 9:21am 
Was playing a game as Romania and noticed that the national focus coastal defense ship grants early cruiser instead of coastal defense ship. not sure if this is a bug or not.
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