Divinity: Original Sin 2

Divinity: Original Sin 2

Divinity Conflux - Combat Overhaul
 This topic has been pinned, so it's probably important
Xorn  [developer] 9 Jun, 2020 @ 12:24pm
FAQ
1) Which difficulty mode is Strategist?
Upon first loading this mod the new menu options are not visible. They become visible when the game is loaded with the mod already active. On first load: Tactician is the new Strategist. Classic is the previous Tactician and Story is Classic.

2) What Gift bag mods are not compatible?
This mod comes with free Pet Pal and a better QoL version of permanent Spirit Vision so there’s no need to activate these from other sources. Animal Empathy also gives a valuable Talent for free.

3) Where are the racial skills in character creation?
New racial skills and perks are activated when the game is started.

4) Can’t Summon Lord of Endless Night anymore?
This summon uses a flag toggle for the skill’s alternative use. Some game events can cause this flag to stick. The easiest full proof method to reset the flag is to simply kill the summoner.

5) How to use Glass Cannon?
Players can enable the use of Glass Cannon in any play method by simply using the Conflux Config Orb to remove Lone Wolf. Glass Cannon will work in 1-2 man parties as well.

6) What does Heavy Enemies do?
The add-on increases enemy Armor values by 5%, adds a slight increase in damage curve ending at ~5% by lvl 20 and increases Strategist's Vitality Multiplier to 200%.

7) What does the Talent Injector do? How to enable?
The talent Injector iterates all non-boss enemies with random talents based on their archetype. Each talent will alter the character's stats and skills. Some talents like Runic Arsenal will run a subscript to decide which perks that enemy gains from a Talent. The average number of extra talents starts at 2 in Act1 and scales to 4.5 by Act4. This feature can be turned on or off at any time using the Conflux Config Orb.

8) Which class mods work with Conflux?
All of them. Some play with the core design better than others but they all work. Some lesser known mods may not produce a response from certain Talents. That’s the worst of it.

9) Does this mod work with Divinity Unleashed?
No, not officially. The two together don’t crash the game but they take very different approaches on dealing with Armor and the experience is not close to either mod’s intended design.

10) Where are all the new Skills?
Skills are added to vanilla vendors. There are no special NPC. It plays seamlessly into the vanilla skill buying / stealing experience. They also drop as loot. The Conflux Curator summoned by the Config Orb can be used as reference for available skills. He does not have reworked ones.

11) Why can't I upgrade a specific Conflux Unique Item?
Conflux Uniques are intended to be a fun and interesting items that will remain useful far beyond their level range. Some are scripted with interactions that will prevent them from being upgraded correctly. Others would simply be best in slot forever.
Last edited by Xorn; 14 Jan @ 4:48pm
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Showing 1-15 of 28 comments
Rinel 10 Jun, 2020 @ 1:09pm 
Does this work with Divinity Unleashed?
Xorn  [developer] 10 Jun, 2020 @ 1:20pm 
Originally posted by Le Gyon:
Does this work with Divinity Unleashed?

Most Overhaul mods do not get along. I couldn't recommend it.
We also treat Armor in a very different method and I feel that wouldn't translate well.
F 15 Jun, 2020 @ 11:50pm 
When I use this mod. The mission disappears and the MOD cannot take effect. what should I do?
that guy 16 Jun, 2020 @ 4:49am 
Is it safe to disable this mod and continue without it?
Xorn  [developer] 16 Jun, 2020 @ 9:17am 
Originally posted by F:
When I use this mod. The mission disappears and the MOD cannot take effect. what should I do?

The mission disappears? Sorry I don't fully understand.
Xorn  [developer] 16 Jun, 2020 @ 10:51am 
Originally posted by NyQuil and Chill:
Is it safe to disable this mod and continue without it?

It might be fine. It might cause problems an hour later. I can't recommend enabling or disabling mods mid play through but you can roll the dice.
Cass 18 Jun, 2020 @ 11:26am 
Is this mod intended to make the game more difficult overall? I've been playing on Classic, and so far I've been having a harder time of it than usual.

That's not a complaint. Just wondering about the intention here.

As an aside, what are the chances of a version without free pet pal? I know I'm probably in the minority here for wanting it.
Xorn  [developer] 18 Jun, 2020 @ 12:33pm 
Originally posted by mrblack103:
Is this mod intended to make the game more difficult overall? I've been playing on Classic, and so far I've been having a harder time of it than usual.

That's not a complaint. Just wondering about the intention here.

As an aside, what are the chances of a version without free pet pal? I know I'm probably in the minority here for wanting it.

It does to an extend in that enemies the AI scripting and extra skills globally. The scaling remains the same but enemies have more options over vanilla. No plans for non-petpal version as of yet.
Edgar Allan Bro 18 Aug, 2020 @ 10:10pm 
Is there any plans to release a separate pack with the conflux spells/skills so it can be used with other Overhauls?

I mean i had lots of fun in a playthrough with conflux, but i wish i could use those neat new spells using Divinity Unleashed, because of the way CC works there

Already spent 5 turns afk because of vanilla/Conflux CC system on Strategist, they shred my Magic Armour like paper lmao
Xorn  [developer] 18 Aug, 2020 @ 10:26pm 
Originally posted by eX iDeviL:
Is there any plans to release a separate pack with the conflux spells/skills so it can be used with other Overhauls?

I mean i had lots of fun in a playthrough with conflux, but i wish i could use those neat new spells using Divinity Unleashed, because of the way CC works there

Already spent 5 turns afk because of vanilla/Conflux CC system on Strategist, they shred my Magic Armour like paper lmao

Not currently though I've gotten requests for both skills and talents. It's just just a lot of code and statuses. Most the Conflux skills are script in some manner to get their hybrid nature.

Not sure how 5 turn CC is possible though. There are so many cures and preventatives in Conflux. Bless being the always easy "Fix my Problem" skill but yea Armor goes away quickly for a more / counter move approach to CC.
ronjn 17 Feb, 2021 @ 12:10pm 
Any tips on fighting the New Boss in the shrine of Amadia? i beat it first try but i Used a ton of cheese. I think a lot of the new bosses need the Cheese.

Is that specific boss omnocron IIRC. Supposed to see 300 degree angle?
take 90% less damage until altars are down.
altar only take about 9 dmg per hit.( so bout 12 hits per altar)

Cheers.

Xorn  [developer] 17 Feb, 2021 @ 2:21pm 
Originally posted by ronjn:
Any tips on fighting the New Boss in the shrine of Amadia? i beat it first try but i Used a ton of cheese. I think a lot of the new bosses need the Cheese.

Is that specific boss omnocron IIRC. Supposed to see 300 degree angle?
take 90% less damage until altars are down.
altar only take about 9 dmg per hit.( so bout 12 hits per altar)

Cheers.

Yea, He has two mechanics going on and he's built in reverse to how normal bosses are designed. He is one of the hardest bosses also. Most bosses start with 3+ SP and 2 or so Source Skills. He starts with 0 SP and has 7 or so Source skills BUT he only has 4 or so non-Source skills.

Sadly he's another situation where Odinmods can screw with his original design since Odinmods blanket add skills to NPCs and he's designed to have a very limited number of normal skills.

The general approach is to put support and multi-hit skills on his Pylons and DPS on his Infusions. Reactive effects like Resonating Globe work well on Pylons. This way you'll starve him of SP until you can bring down his defense. That will keep his damage output to roughly 40% his capacity. Knocking him down from high ground also drops his damage output.

He is intended to have 360 vision. This was due to sneaking shenanigans. He also has a dialog timer for the same reason.
ronjn 17 Feb, 2021 @ 9:55pm 
Cheers, playing it now without any other class mods to fell proper balance. Issue was likely the odin mods since i was getting hit hard with source skills one hitting my party.
ronjn 20 Feb, 2021 @ 8:44am 
Okay so im on my second run and since i know a bit more about the skills i am crushing the game mainly for a few skills that i think might need a bit or balancing.

Spells like Fulminating Spire, are they suppose to be able to stack?
Like i can cast the same skill with more than one character and now my attacks hit for x amount of times more with the magic skills. Making dual wielding very strong. i think with 2 AP melee hi i do 6 hits plus more if there are x amount of targets in the area for the hits to bounce. Also add more if you use a skill like whirlwind which then i think it feeds the machine with the extra hits bouncing. Often finishing in 1 turn. ( using Teleport too make them in range mind you.
Xorn  [developer] 20 Feb, 2021 @ 10:06am 
Originally posted by ronjn:
Okay so im on my second run and since i know a bit more about the skills i am crushing the game mainly for a few skills that i think might need a bit or balancing.

No, they're not intended to stack. It's likely some confusing between the main aura and the sub aura in scripting spark procs from the rework I recently did.

Also Spark off-hand procs are dealing full damage instead of the intended 50% off-hand which is being addressed next patch. The point of Sparks being half based in Weapon Damage was to add value to 2handers or sword n' board not make duel wield broken =D
Last edited by Xorn; 20 Feb, 2021 @ 11:08am
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