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- All items in the stuff selector in the architect menu are displayed in god mode
- Raiders no longer attack stairs
- Only insects spawn in the underground levels
- Fixed capturing raiders
- Fixed sleeping on the ground if there are beds
- A power transmitter has been added, but it will work wonky in situations when the transmitters move and when the networks are connected and disconnected, another programmer is needed, I'm not experienced enough to implement the correct system that will take into account all the use cases
RamRodToday at 12:17 PM
- Added possible fix against bed ownership changes
- Fixed the lack of materials in the stuff list in the architect menu
Fixed another source of the problem of placing things on the wrong maps
fixed stockpile priorities
-fixed some NRE errors
-fixed an issue where, when Pick up and Haul were on, pawns might not be looking for work on other maps
-fixed display of lower things if they were below normal terrains
-Changed ladder textures so that they fit and that they allign to the wall.
- Satisfaction of needs fixed, now pawns must satisfy them on time
- Improved overall code performance, somewhere around 15% the game will now go faster
- Added support for complex bills that require hauling multiple things
- Added a patch for hauling resources to construction sites, so pawns carry resources to them
- Some fixes that I already forgot about what they fix
- NRE bug fixed, pause removed from code
- Added support for searching for tables, now pawns should go to tables to other levels for eating, if there are no tables at their level
- Fixed endless hauling near workbenches
-Added support for hauling items to shelves and containers (such as graves to allow corpses to be hauled to them)
-pushed hotfix to the latest update that fixes one NRE
- A few fixes in the power column code, which I hope will improve the situation with power supply through levels. However, more work is still needed to fix it properly.
- Several floating menus have been patched, hauling, bill, refueling and construction. This means that you can order pawns to do work on other levels through a right-click on things.
- The work finding code now takes into account stairs that cannot be reached, which should solve the problem of finding work, which pawns do not have access to, which solves the problem of standing pawns
- An internal refactoring was carried out to allow easier code support in the future, and a performance pass was performed to make the code run faster.
-fixed problem of idle pawns
-removed log messages from job drivers
-- some fix in the power column code
- added trade patch, which allows to trade items from all levels
- added wealth sync across all levels
- added game conditions sync. some conditions such as toxic fallout will not be applied in the underground.
- added stairs damage sync
- fixed pawn dont working because loading error
- added hives to underground
- added map icon order
- increased performance of colonist bar patch
- Added Steam geysers sync. they will spawn in the underground if there is a steam geyser above. It will be applied to the newly generated levels. If you already have underground levels, then you can right-click (not left!) on the red X on the map icon and select the option to permanently delete the map and then generate a new underground with geysers.
- Fixed medical rest that pawns interrupted
- added fixed map order icons
- added fix to incorrect job filter
- fixed endless ending game condition messages
- added patch for assigning pawns from all levels to beds
- added haul filth bugfix
- disabled the lower fog view in the upper levels due to many problems. should solve the problem of undiscovered places, I think
- Hauling search is optimized, the mod should go faster with a bunch of haulers
- Pawns now bring resources to many construction blueprints across levels
- fixed NRE bugs in the floating menu patch
- fixed a bug where the power is turned off if you build the next power conduit