RimWorld

RimWorld

Z-Levels Beta
Lotan flan 29 Dec, 2020 @ 1:02pm
power transmitter column issue
the power transmitter column doesnt seem to be transmitting power between the floors.
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Showing 1-5 of 5 comments
Aurtose 14 Jan, 2021 @ 7:15am 
Having the same issue. It seems to break on reload. I've found rebuilding it works until the next reload.
CYFire 17 Jan, 2021 @ 12:19pm 
mine is working but spams my error log:

Message logging is now once again on.
Verse.Log:Message(String, Boolean)
Verse.Log:ResetMessageCount()
Verse.Log:Clear()
Verse.EditWindow_Log:Verse.EditWindow_Log.DoWindowContents_Patch2(EditWindow_Log, Rect)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)

Exception ticking ZL_PowerTransmitterColumn1171037 (at (120, 0, 132)): System.InvalidOperationException: Sequence contains no elements
at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00010] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at ZLevels.Building_PowerTransmitter.Tick () [0x00253] in <8c85f61d879647d7a0a65b4edd98a8cd>:0
at Verse.TickList.Tick () [0x0015c] in <d72310b4d8f64d25aee502792b58549f>:0
Verse.Log:Verse.Log.Error_Patch3(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Reservation manager failed to clean up properly; Orca still reserving (139, 0, 117)
Verse.Log:Verse.Log.Error_Patch3(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
Verse.Pawn:Verse.Pawn.VerifyReservations_Patch2(Pawn)
Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.CleanupCurrentJob_Patch1(Pawn_JobTracker, JobCondition, Boolean, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch5(Pawn_JobTracker, JobCondition, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Verse.Pawn.Tick_Patch3(Pawn)
Verse.TickList:Tick()
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Exception ticking ZL_PowerTransmitterColumn1171037 (at (120, 0, 132)): System.InvalidOperationException: Sequence contains no elements
at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00010] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at ZLevels.Building_PowerTransmitter.Tick () [0x00253] in <8c85f61d879647d7a0a65b4edd98a8cd>:0
at Verse.TickList.Tick () [0x0015c] in <d72310b4d8f64d25aee502792b58549f>:0
Verse.Log:Verse.Log.Error_Patch3(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Reached max messages limit. Stopping logging to avoid spam.
Verse.Log:Verse.Log.Warning_Patch1(String, Boolean)
Verse.Log:Verse.Log.Notify_MessageReceivedThreadedInternal_Patch1(String, String, LogType)
UnityEngine.Application:CallLogCallback(String, String, LogType, Boolean)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Verse.Log:Verse.Log.Error_Patch3(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Exception ticking ZL_PowerTransmitterColumn1171037 (at (120, 0, 132)): System.InvalidOperationException: Sequence contains no elements
at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00010] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at ZLevels.Building_PowerTransmitter.Tick () [0x00253] in <8c85f61d879647d7a0a65b4edd98a8cd>:0
at Verse.TickList.Tick () [0x0015c] in <d72310b4d8f64d25aee502792b58549f>:0
Verse.Log:Verse.Log.Error_Patch3(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Kabalan20 12 Apr, 2021 @ 7:03am 
same issues here
how exactly does it work anyways? do I have to line them up or can I just place them anywhere?
Last edited by Kabalan20; 12 Apr, 2021 @ 7:07am
KPsyChoPath 1 May, 2021 @ 1:38am 
For some reason my Power collume is very on/off, sometimes it works, sometimes it dosnt and i've just sorta shrugged at it and gone onwards
Maze905 18 Jun, 2021 @ 7:21pm 
Had some problems with it too.
Power seems to flow alright in some situations, but stored power doesn't move to upper levels
So, just place your batteries upwards, it seems
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