Total War: ATTILA

Total War: ATTILA

634 Fire & Swords DLC
 Tämä aihe on kiinnitetty, joten se on todennäköisesti tärkeä
Anisvara  [kehittäjä] 29.4.2021 klo 4.29
634 Bug Report
Known bugs & missing stuff:
- The game creates sometimes invisible daughters as in Vanilla
- Only the Vanilla factions have mission (faction) objectives
- Asian factions have in Imperium Level Message no display for available governors
- Please report the faction if a civil war do not end after you got the "Faction Destroyed" message
Viimeisin muokkaaja on Anisvara; 6.5.2021 klo 7.20
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Anisvara  [kehittäjä] 5.5.2021 klo 5.11 
I found a bug never reported in 642. When the Muslims marry per political action, then the wives have often a display bug. This is not dangerous for the game mechanics, we are searching for a solution, but at the moment we have no idea.
When you're playing as other non Muslim factions You're not able to build Islamic religious buildings in smaller settlements, but i am able to build religious building in cities though. :)

i'll let you know, if i find something else!
Anisvara  [kehittäjä] 5.5.2021 klo 11.12 
Thanks, it is not a bug, the Mosque is only in cities available. If you can build Mosques without converting to Islam it would be a bug or better unwanted. If you converted, are you able to recruit Imams?
Oh, i thought you were able to, since the Muslim factions are able to build Islamic religion building in smaller settlements. Imams? Not from what i can tell.
Anisvara  [kehittäjä] 5.5.2021 klo 18.32 
There is also the legendary chain, available in Jerusalem, a minor city, Antiochia, Alexandria, Jerusalem and Rome. These are towns and cities for legendary buildings. But these are no Mosques. For example in Hira is no Mosque possible.
Anisvara  [kehittäjä] 6.5.2021 klo 7.28 
Converts to Islam can build Mosques, but they can only recruit their standard priests. The available priests are linked to the subculture not to the religion (in Attila). So in an extreme case painted girls would teach Islam.
Viimeisin muokkaaja on Anisvara; 6.5.2021 klo 7.28
hi just wanted to point out that burgundy and the roman empire have the same coloring after the latest update
Anisvara  [kehittäjä] 21.5.2021 klo 4.26 
Yes, but they are far away. I have to use existing colour codes. I tried to make a new red for Kartli and the Muslims got also red. :steamhappy: Do you know any Vanilla, Last roman or AoC faction having a better map colour for Burgundy?
I want also a good separation on map for a better overview. So some factions having colours not fitting to the flags. I wanted to avoid the germanic green side by side as in Vanilla.
sry i have no info right now but if i happen to learn something new on the topic i will let you know
Anisvara  [kehittäjä] 21.5.2021 klo 5.00 
I could give the Burgundians the Dacia light lila and the Khazars another colour.
Anisvara  [kehittäjä] 22.5.2021 klo 4.25 
With the next update Burgund(ara) will get new colours and flags. Khazars get new colours, also some Muslim emergents. Thanks for the inspiration!
Hi Anisvara! Thank you for this interesting mod. I myself have been experiencing difficulties with bugs. The Arab Caliphate can't build religious buildings... No mosques can be built...
Even worse, Arabs start eastern christian... And can't convert to islam because it doesn't exist as a religion... I'm I missing something?
Anisvara  [kehittäjä] 1.6.2021 klo 14.39 
@miguel_bessa - I think that you use other mods destroying my building chains (maybe unintended hidden). The Khalifate can build different religios buildings, included legendary buildings. The Arab Horde starts as eastern christians, as historical accurate. Please disable all mods and use english language game settings and try again. If you have further problems, please add me as a friend and we investigate together.
In my game as an Exarchate of Ravenna, Visigoths released some Arab Muslim country on the Baleares, called Hisb ut-Tahrir. This faction also could be released in Sicily, Hispalis and Malaca. It is really strange, because the Caliphate itself didn't yet captured Syria and Palestine, not talking about north Africa. Moreover, IRL Arabs captured the Baleares in 707, southern Spain in 712 and gained first foothold on the Sicily in 827, so their cultural influence wasn't historically presented there in the mod's era.

Another rather strange country is a releasable Macedon. In mod, this country got barbarian voices and Slavic paganism as a state religion, but in the meantime it kept Eastern Roman culture group, portraits, units and names.

Roman thermae that are built in province capitals could be converted into barrack-type military buildings, as if they were in one chain.

Also, I know it is probably intended, but in my opinion, Exarchate of Ravenna shouldn't have Eastern voicing. Even though Isaac was an Armenian, he surely was a pretty Romanized one. If he still spoke with some accent, as pointed out in faction desc, it shouldn't apply to the whole country, as the all other officials were Roman.

By the way, I believe that Exarchate of Africa shouldn't have a WRE voicing, with mention of a some "emperor" in the diplomatic negotiations. Although Gregory is a pretty rebellious one, as a ERE I managed to keep him loyal. If Gregory didn't became independent, then what he is talking about? His emperor is still Constantinople in that case. I guess it might be better to change this faction's voicing into standard Roman one, used by separatist factions in vanilla, with "emperor" replaced with "people".
Viimeisin muokkaaja on Symmachus; 11.11.2021 klo 0.52
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