Unturned

Unturned

ZWS - MAZ-543 Scud-B
 This topic has been pinned, so it's probably important
ZoliWorks  [developer] 14 Jun, 2020 @ 3:38pm
FAQ
Common questions that i expect to see a lot

Q: My displays aren't working!
A: Please read the description. Hold C and click on the On/Off Button.

Q: I can't pickup the missile!
A: Again, description. You can only carry the missile if you have an Alicepack (ID 253) or a Spec Ops Rucksack (1170).

Q: The missile isn't going where I aim!
A: Description... Your vehicle should be level, and not tilted to either side in order for your missile to accurately follow your Ballistic Line.

Q: Does this spawn on <insert_Map_Here>?
A: No it does not. And it never will.

Q: I can't spawn in the vehicle/missile!
A: Either you are using the wrong spawn codes, or your mod didn't install correctly. Restart your game and/or reinstall the mod.

Q: My game is lagging!
A: The vehicle is quite performance expensive, however, i didn't notice more than a 5-10 fps difference. I tried to optimize it as best as i could (model optimization will come at a later date) to the point where i made the cameras only work for the player that activated them, and made them automatically deactivate when you exit the vehicle.

Q: I can't see vehicles, players, structures etc!
A: I've intentionally disabled the rendering for players, vehicles, barricades, structures and other non-map based assets, in order to limit the "cheat" potential of this mod. This way you can't use it to get a birds eye view on the whole map and spot bases, players and so on. You need a person on the ground, or in an air vehicle, who does the spotting for you.

Q: I cant see the explosion!
A: You're on a server. Explosions no longer render if you're out of their render range, not even through your Ballistic Computer Screen. Don't worry, they will render for players who are in range of them.

Q: The explosion didn't kill X or destroy Y!
A: Blame the way Unturned handles explosives. I tried my best. Even went as far as using custom scripts to simulate explosions, but the game is just too limited when it comes to server-side synchronization and half of my plans are stopped by that.
Last edited by ZoliWorks; 21 Jun, 2020 @ 12:18am