Ravenfield

Ravenfield

Scavenger Mode
Psycho  [developer] 15 Jun, 2020 @ 5:30am
Scavenger Mode Suggestions
If you think of something that could improve Scavenger Mode or if you found a bug, post it here and I'll have a look.
Last edited by Psycho; 24 May, 2022 @ 12:52pm
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Showing 1-15 of 41 comments
webking321 15 Jun, 2020 @ 2:30pm 
Could you add a scavenger bag mode for like ammo? (As a option for the scavenger mode, but don't get rid of the gun change every kill option. I know most people like it)
Last edited by webking321; 15 Jun, 2020 @ 2:30pm
Psycho  [developer] 15 Jun, 2020 @ 2:44pm 
I'm not sure I understand. There is already an ammo bag in the game.
webking321 15 Jun, 2020 @ 3:42pm 
No like when the enemy is killed, they drop a ammo Bag.
Psycho  [developer] 15 Jun, 2020 @ 4:37pm 
If you kick a dead enemy, he'll drop an ammo crate. This is also already in the game.
Last edited by Psycho; 15 Jun, 2020 @ 4:49pm
webking321 15 Jun, 2020 @ 5:31pm 
kicking is time consuming & may get you killed at times.
them dropping the ammo opon death should be much faster than kicking the body of the enemy you killed.
Psycho  [developer] 15 Jun, 2020 @ 5:45pm 
That's true.
Currently, when you get a new weapon, you get max ammo. This means that you can indirectly set the number of enemies you need to kill to replenish your ammo by changing the number of kills required to change weapons, so I don't think I'll add something else to replenish your ammo on each kill.
Thanks for the suggestion !
webking321 15 Jun, 2020 @ 6:29pm 
you're welcome old people face
Alex n' Italy 16 Jun, 2020 @ 2:43am 
i've did not understand if also bots are under the rule of this mutator, as i've saw no difference
As i think it doesnt work on bots, suggestion:
An option to let the player decide if:
-Mutator works with bots.
-On what team the mutator applies (For zombie-like/Apocalypse-like settings.)
Alex n' Italy 16 Jun, 2020 @ 2:51am 
Also, feedback on my idea you applied:
If you start with a secondary only, the mutator breaks and you cant use any gun.

its not really what i meaned, i meaned that you can choose how many guns gets changed every time from 1 to 5 randomly, example:
You Equipped a AKM, a M9, a Wrench, an Ammo bag and a Frag Grenade.
After 3 Kills, your M9 got switched to a BFG-50, on other 3 kills, randomly your frag grenade is now another AKM, and on another 3 kills, your AKM primary is now an airhorn.

The idea is expecially for "Apocalypse" Settings, like:
you start with a simple makarov secondary and a baseball bat gear, on 3 zombie kills, you get a random weapon, in this case, your primary is now filled with a Glock, but on another 3 kills, your 4° gear has now a Thumper grenade launcher, and on another 3 kills, your simple makarov is now an AA-12, as so on till you die and you return to your makarov and baseball bat.
This, is exactly what i meant with my idea.

And the text on enabling gun limit is... a bit bugged, you should short it.

Im not saying what you applied isnt good, but its not what i meant, becouse despite that its a good addition.
Last edited by Alex n' Italy; 16 Jun, 2020 @ 2:53am
Alex n' Italy 16 Jun, 2020 @ 3:47am 
Ps.

There is a nasty bug that randomly and with low chance happends, but, basically there is a chance that every gun sights/crosshair/shooting becomes not centered, instead, shoots lower.
Psycho  [developer] 16 Jun, 2020 @ 6:13am 
First of all, thanks for the feedback.

1. Currently, the bots are not affected by this mutator. I personally did not care if the bots had their weapons changed, since it does not affect how I play. However, it would be quite simple to add that to the mode. I will add a checkbox to make the bots change weapons, but I will not add a team specific checkbox except if more people ask for it. I think that, for zombie settings, you should just put all the bots in the enemy team and give them melee weapons.

2. I'm not sure what you mean by "If you start with a secondary only", but I tried removing all my weapons except the secondary and I tried activating only the "Secondary weapons" in weapon types. In both case, I did not have any issue.

3. I will add a checkbox to change only one weapon at a time. The number of weapons changed at once will not be customizeable and will always be one (or all if you did not checked the box), since it would require quite a big rework of my code to allow customization.

4. I was testing on a 32" monitor, so I had not seen that the text for the gun limit was under the checkbox. I will change that along with the other things.

5. I tested the mod many hours and never encountered the bug you are talking about in your last message. I'm thinking it's probably another mod that is causing the problem, since I never modifiy the position of a weapon. I only equip new weapons. I will try and test some more when I have time, but I really don't know how I could be causing that.

I will do all that as soon as I have time.
Alex n' Italy 16 Jun, 2020 @ 2:15pm 
Originally posted by Psycho:
First of all, thanks for the feedback.

1. Currently, the bots are not affected by this mutator. I personally did not care if the bots had their weapons changed, since it does not affect how I play. However, it would be quite simple to add that to the mode. I will add a checkbox to make the bots change weapons, but I will not add a team specific checkbox except if more people ask for it. I think that, for zombie settings, you should just put all the bots in the enemy team and give them melee weapons.

2. I'm not sure what you mean by "If you start with a secondary only", but I tried removing all my weapons except the secondary and I tried activating only the "Secondary weapons" in weapon types. In both case, I did not have any issue.

3. I will add a checkbox to change only one weapon at a time. The number of weapons changed at once will not be customizeable and will always be one (or all if you did not checked the box), since it would require quite a big rework of my code to allow customization.

4. I was testing on a 32" monitor, so I had not seen that the text for the gun limit was under the checkbox. I will change that along with the other things.

5. I tested the mod many hours and never encountered the bug you are talking about in your last message. I'm thinking it's probably another mod that is causing the problem, since I never modifiy the position of a weapon. I only equip new weapons. I will try and test some more when I have time, but I really don't know how I could be causing that.

I will do all that as soon as I have time.
Aswner to 2.: Try to put 1 weapon limit and spawn with only the secondary.

Aswner to 5.: Maybe altarnate, but i doubt, i didnt even use the size modifier,
Alex n' Italy 16 Jun, 2020 @ 2:15pm 
And thx for aswnering!
Psycho  [developer] 16 Jun, 2020 @ 2:18pm 
No problem !
I am currently working on your suggestions
They will probably be out later today
Thanks for the details
Vladimir4757 16 Jun, 2020 @ 5:30pm 
Could you allow the user to set a range to randomize the number of required kills? So you could have the minimum kills be 1 and the maximum being like 10, and it would choose a random number per weapon you get for the number of kills you need to get
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