Company of Heroes 2

Company of Heroes 2

(3 - 8) Rollender Donner
 This topic has been pinned, so it's probably important
KiwiSlasher  [developer] 13 Jan, 2014 @ 4:15am
If you discover bugs then post it here !!
Thanx !
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Showing 1-8 of 8 comments
Holdet27 13 Jan, 2014 @ 10:59am 
when my team pushes the enemy to their base i cant move into their territory,but the cpus can
KiwiSlasher  [developer] 13 Jan, 2014 @ 11:06am 
You mean the cpus blocking the bridges ?
Skoubi 13 Jan, 2014 @ 12:14pm 
Pathfinding is a bit weird. While there is plenty of space for the tanks to move around, they queue up one behind the other. I noted that especially in the upper right corner when I decided ro repair the bridge and attack from there, and the left island right above me ( was in the 1st slot. lower left)
I am aware that tanks prefer roads for moving large distances when clicking at a point in the map, but they were moving in the countryside like there were some invisible buildings left and right and had to cross some narrow alleys. To be fair, that was with tigers since I used the high cap in order to spam them.
Also, I think that you have a bit too much vegetation on some parts and the cover isn't always visible for infantry to use unless it was made on purpose.

Sorry for the long post, didn't mean it to be :D: , I just like this map and would want it to be even better.

Thanx again.

EDIT: fixed some typos
Last edited by Skoubi; 13 Jan, 2014 @ 12:17pm
Snoopy 13 Jan, 2014 @ 2:54pm 
make it so that enmey engineers and friendly can rebuild bridges if there cpu
KiwiSlasher  [developer] 13 Jan, 2014 @ 10:24pm 
@Skobui , where on the map is tii much vegetation ? Pls show me

@aefuze thats a company of heros 2 bug, enemys cant repair bridges, thats why i made the two bridges in the middel indestructible.
Peterla 14 Jan, 2014 @ 4:34am 
Number of players are meshed up. Dont match the numbers in map screen. Should be team 1,2,3,4 VS 5,6,7,8
Skoubi 14 Jan, 2014 @ 7:22am 
The vegetation I'm referring to, is a bit too much on the island above slot 1. Take as reference the tactical map (last picture) on your showcase photos.I played from the exact same slot as you. When I moved my infantry throught those forests I could hardly check on their position but for the shield icon, let alone find cover and throw accurately grenades.
Like I said, this is more a matter of a perspective. If it was meant to be so dense then this is not an issue.
Last edited by Skoubi; 14 Jan, 2014 @ 7:24am
Dangermouse68 9 Jun, 2014 @ 3:39am 
Hi, fun map, I was playing a soviets in the South and the CPU tanks were bottlenecked badly in the bridge just before the most eastern one. Does that make sense? A 4v4.
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