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- [BETA] X2WOTCCommunityHighlander
- Ability To Slot Reassignment
- True Primary Secondaries [BETA]
Two bugs, both only happen when enabling this mod:
1. There seem to be a stuttering before giving movement orders.
2. The pistol is no longer showing and the animation doesn't play. (it isn't displayed in his hand or holster)
3. I cannot shoot at enemies with pistols as main weapon, I get only the overwatch ability
It's been hard to test the stats of the weapon in this state. The information ingame tells me it's a 2-3 damage pistol I equip in the main slot. If I remember correctly your old mod bumped the attack value of the pistol (only the primary pistol if I remember correctly). As you now use the same weapon instead of cloning it I was wondering if the pistol was still buffed. Otherwise main hand pistols are giving you a good challenge ;)
Same here, and i'm also using dual pistol 2.0. The character shows in right stance but both pistol won't show anywhere and can't be used.
The auto pistol in main hand seems working fine.
"As you now use the same weapon instead of cloning it I was wondering if the pistol was still buffed."
Currently not, might readd that later on.
1. FIXED: There seem to be a stuttering before giving movement orders.
2. FIXED: The pistol is no longer showing and the animation doesn't play. (it isn't displayed in his hand or holster)
3. FIXED: I cannot shoot at enemies with pistols as main weapon, I get only the overwatch ability
The buffed pistol would allow me to play with a single pistol and no secondary for the speed bonus. If you decided that you don't want to buff the pistol I will dual wield the pistols instead. Just love the mobility bonus.
Will post more if I come across any other issues.
This may well be an issue with "K's Officer Class Alternative" instead of "True Primary Secondaries" -- I don't use any other pistol/sword primary classes, so I'm not sure which mod is at fault.
It's a very MINOR issue, though. It only affects the Character Pool from the Main Menu. In a campaign, Officers on the Avenger and in tactical missions render correctly.
* Character dies
* I give the pistol to other character as secondary
-> crash
but it's not 100% reproductible so maybe it's not your fault at all :<
I think it won't help but still:
[83287.82] WSR: ======= Weapon Skin Replacer =============
[83287.82] WSR: Weapon Initialized: Sidearm_CV for unit:
[83287.82] TacUI: UIArmory_Loadout_TacUI CreateItemPawn 0.0000s
[83287.92] ScriptLog: Initializing Socket Adjustment for mod
[83287.92] WSR: ======= Weapon Skin Replacer =============
[83287.92] WSR: Weapon Initialized: WP_NC4MagShot for unit:
[83287.92] TacUI: UIArmory_Loadout_TacUI CreateItemPawn 0.0000s
[83288.57] ScriptLog: Initializing Socket Adjustment for mod
[83288.57] WSR: ======= Weapon Skin Replacer =============
[83288.57] WSR: Weapon Initialized: WP_NC4MagShot for unit:
[83288.57] TacUI: UIArmory_Loadout_TacUI CreateItemPawn 0.0000s
[83288.71] Log: Crash Detected:
1. heavy lag when opening soldier's weapons in loadout
2. lag when ording units to move during tactical battle
3. make secondary weapons of MEC provided by iridars spark arsenal available as primary to mecs which is bugy
3. other weapons than pistols and swords are not supported (yet)
3 strange it makes all secondary weapons available as primary and they kinda work but buggy xD
Might need to wipe and regenerate your config folder if mods aren't activating fully/properly.