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i didn't saw your long, long post here :)
first of all, thank you for your support and kind words.
I'll try to respond here for each points.
- the respawn button is only disabled for 20 seconds when injured,
then it should be enabled. (you can test without mod)
- I rewrote the enemy spawning system to be more realistic and not pack them.
- I note the idea of not spawning more enemies. (note that the radius of the area is around 600m according to the map)
if you have at least one unit (even wounded) in the area, the Couterbattle group is only called once.
- If you use the "Difficulty" server parameters set to "Normal", you use the Arma3 vanilla skills
note: 7 skills are impacted by difficulty.
you can follow the mission update on the bohemias forum
you found the latest version on the first page
https://forums.bohemia.net/forums/topic/217186-release-liberation-rx/
best regards,
User get stuck on a endless tour of locations and cant load in.
Zeus does not have access to all addon's even after changing it to be all official and unofficial.
Unable to move any objects in zeus editor says not insufficient resources.
1. how do sunken supply missions work? I couldn't find any loot on the sea floor even with Zeus.
2. to add to one, can there be a better explanation on the side missions? There is no way to prepare yourself now since you have no idea what to expect.
3. can barrels you can pick be on pallets so you can sling load these with the heli's? I know you can load them when landed but that's not as cool :p
4. ghost hawk keeps being reset to the starter island after reloading the game. Is this intentional?
6. Grant others access to you vehicles both to drive and to access their inventory. Or is there a good way to share vehicles right now?
7. When in a squad with another player and you as a SL activate halo jump, the other player gets forced to come with the jump but without a parachute. My buddy was not happy that I made him face plant twice :p
A couple of pros so far
- I love the use of mines and IEDs on objectives.
- the spawnble barrels are a nice non intrusive way to do logistics.
- save seems very stable, nothing besides some AI went missing.
- ammo (funds) seems quite balanced, you actually have to horde some to get a decent squad together.
is there any way you would be able to implement the ai so theyre always on the map just virtualised?
any plans for static AA installations for opfor?
the normal liberation is a dead repetitive game loop this sounds like its on the verge of everything i could wish for but having pure control over the air and having to walk 1km for ai to spawn in and no ability to recon is what kills liberation IMO, be my saviour? lol