Team Fortress 2

Team Fortress 2

Death From Above Mortar
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Panos 26 Nov, 2013 @ 7:29am
Sats
Pros:
+35% damage bonus
+25% faster firing speed
+25% faster projectile speed
+40% explosion radius
Cons:
-50% clip size
30% slower reloading speed
Cannot be Crit boosted
No random critical hits
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Showing 1-15 of 51 comments
Curly 29 Nov, 2013 @ 12:04am 
Too many stats, I am just going to go out and say, let valve decide.:medicon:
Panos 29 Nov, 2013 @ 3:59am 
It's because it's a big rocket launcher.Trust me I would have said it would be rocket guided,but instead I chose simple stats.
Last edited by Panos; 30 Nov, 2013 @ 1:16am
OSNK 20 Dec, 2013 @ 11:28pm 
secondary
only 1 shot before having to go back to resuply
on kill gain a new mortar
+50% blast rank
gravity will effect shots
will instakill any enemies in blast radius
JCTBOMB 28 Mar, 2014 @ 11:57pm 
stats:
pros: +40% damage, +35% blast radius, and +35% faster firing speed.
cons: +50% reload time, -20% ammo caried, no mini-crits.
OSNK 29 Mar, 2014 @ 10:33am 
pros: +40% dammage, + 50% blast radius, slightly follows where you have your mouse pointed towards for 3 seconds after projectile launch
cons: only 1 ammo in magazine, projectile is effected by gravity after 5 seconds after firing
Sandy 28 Jun, 2014 @ 12:08am 
Stats: Charges up like battalions backup ,then, when fired targets where mouse was when it was fired. Flies up for 5 secs then comes down and explodes with a +50% blast radius(compared to stock rocket launcher), instakill on direct hit or within a small radius from center and recharges to full on kill
c 7 Jan, 2015 @ 9:13pm 
This should have a charge thing but it should charge in a different way: Player must be alive for 5 minutes to launch the Mortar(If you live for more minutes your ammunition will be doubled).
pros: +30% Damadge, +45% Blast radius, when players get directly-hit they get a big knockback and can explode.
cons: -15% Health on wearer, -when active player get marked to death (when changes to other weapon it disables marked to death thing.) -7% damadge from all resources, only 2 rockets in megazine, -65% Reload speed, And cannot be critic boosted. I think this would be fair enough.
Last edited by c; 7 Jan, 2015 @ 9:16pm
OSNK 8 Jan, 2015 @ 1:32pm 
Originally posted by °CLØcky βѳxy°:
This should have a charge thing but it should charge in a different way: Player must be alive for 5 minutes to launch the Mortar(If you live for more minutes your ammunition will be doubled).
pros: +30% Damadge, +45% Blast radius, when players get directly-hit they get a big knockback and can explode.
cons: -15% Health on wearer, -when active player get marked to death (when changes to other weapon it disables marked to death thing.) -7% damadge from all resources, only 2 rockets in megazine, -65% Reload speed, And cannot be critic boosted. I think this would be fair enough.
do you know how LONG 5 minutes is in TF2?
1 - 1:30 mins would be better. the average TF2 pub match is about 30 minutes but a lot of that you can be dead, and encourages idle so you don't die while it's charging.
c 8 Jan, 2015 @ 11:11pm 
Originally posted by Tabeer The Gray:
Originally posted by °CLØcky βѳxy°:
This should have a charge thing but it should charge in a different way: Player must be alive for 1:30 to launch the Mortar(If you live for more minutes your ammunition will be doubled).
pros: +30% Damadge, +45% Blast radius, when players get directly-hit they get a big knockback and can explode.
cons: -15% Health on wearer, -when active player get marked to death (when changes to other weapon it disables marked to death thing.) -7% damadge from all resources, only 2 rockets in megazine, -65% Reload speed, And cannot be critic boosted. I think this would be fair enough.
do you know how LONG 5 minutes is in TF2?
1 - 1:30 mins would be better. the average TF2 pub match is about 30 minutes but a lot of that you can be dead, and encourages idle so you don't die while it's charging.
Yeah that might be actually a good idea :P
OSNK 8 Jan, 2015 @ 11:28pm 
Originally posted by °CLØcky βѳxy°:
Originally posted by Tabeer The Gray:
do you know how LONG 5 minutes is in TF2?
1 - 1:30 mins would be better. the average TF2 pub match is about 30 minutes but a lot of that you can be dead, and encourages idle so you don't die while it's charging.
Yeah that might be actually a good idea :P
either that or make is 3 minutes and have it go between deaths.
c 9 Jan, 2015 @ 2:51am 
Originally posted by Tabeer The Gray:
Originally posted by °CLØcky βѳxy°:
Yeah that might be actually a good idea :P
either that or make is 3 minutes and have it go between deaths.
:P
Originally posted by Return 2 Sender:
Stats: Charges up like battalions backup ,then, when fired targets where mouse was when it was fired. Flies up for 5 secs then comes down and explodes with a +50% blast radius(compared to stock rocket launcher), instakill on direct hit or within a small radius from center and recharges to full on kill
I love how you're like the only guy besides the creator that understands IT'S NOT A LAUNCHER, IT'S A BACKPACK
TopSir 4 Mar, 2015 @ 4:13pm 
Waaaaaait, is this a backpack? If so, then why is it in the weapon section
Last edited by TopSir; 4 Mar, 2015 @ 4:13pm
drwho0204 4 Mar, 2015 @ 6:59pm 
How do you add this stuff to tf2
TopSir 4 Mar, 2015 @ 7:03pm 
Originally posted by drwho0204:
How do you add this stuff to tf2
You can't, thats garry's mod.
Last edited by TopSir; 4 Mar, 2015 @ 7:03pm
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