XCOM 2
XCOM Psionics Overhaul V3
 This topic has been pinned, so it's probably important
Kyuubicle  [developer] 18 Jun, 2020 @ 10:10pm
Changes from V2
[Psi Overhaul Changes]
  • The 'Continue Training' button actually works now

  • No longer makes any changes to the default Psiamps, thus problems with compatibility of psionic classes without making config changes is no longer a problem

  • Config option to disable changing hair/eye color upon completing Psi Training
  • Removes utility Psi-Amps
  • Can no longer cancel/restart psi-training to get a list of new abilities to learn.
  • Default max Psi cap is 150, with a max psi rank of 8
  • However, you can learn 6 additional abilities beyond max rank without gaining additional Psi Offense
  • You will also see abilities in the ability summary instead of only through the Psionics screen. Also, if you use robojumper's Squad Select, the will show up in the area AWC abilities would.
  • In addition, because they function like old AWC abilities do, learning an ability from a class will prevent you from learning it again as a psion (and vice-versa).
  • Now grants psions with a free inventory slot in which they can equip psi-amps instead of using a dynamically added invisible psi-amp. Consequently, the +damage from Psi stat is no longer necessary and has been removed.
[Plugin Support]
  • Added support for extra Psi Ability trees
  • Added more options to restrict classes to certain Psi Ability Trees and/or abilities and ensure they don't get conflicting/duplicate abilities. This is mainly for abilities that effectively duplicates (like how V2 of this mod had several duplicates of Templar abilities).
[ADDONS]
  • Expanded Psionics Tree
  • Biotics
  • Chaplain
Last edited by Kyuubicle; 19 Jun, 2020 @ 8:16am