Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
for i, o in ipairs(objs) do
if isCounter(o) then
offset=(0.5 - math.random() )/8
local pos = {
x = origin.x + offset,
y = 1.5+(i*0.25),
z = origin.z + offset,
}
o.setPositionSmooth(pos, false, true)
rotationoffset=(0.5 - math.random() )
o.rotate (Vector(0, rotationoffset, 0))
o.use_grid = true
o.use_snap_points = false
end
end
Thanks! :-D