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(Console error shows - CSceneEntity unable to find actor named "Coach")
- I think I'm getting missing texture on the arcade screens at the start of map 1 and the big tower thing at the final map
- Missing texture for grenade launcher muzzle flare only on final map
(Console error shows -
C_OP_RenderSprites::RenderUnsorted: Attempting to use an unimplemented sprite renderer for system "muzzle_simple_smoke"!)
- Missing texture for various street light posts
--------------------------------
Here are other errors I get on Console though I think some of these might not be related to the campaign or map:
Error: Material "decals/rendermodelshadow" uses unknown shader "ShadowModel"
Error: Material "decals/rendermodelshadow" : proxy "ShadowModel" unable to initialize!
Error: Material "debug/debuglightmap" uses unknown shader "LightmappedGeneric_dx8"
CMaterial::PrecacheVars: error loading vmt file for effects/softglow
CMaterial::PrecacheVars: error loading vmt file for effects/brightglow_y_nomodel
CMaterial::PrecacheVars: error loading vmt file for effects/debris/debris_chunk
CMaterial::PrecacheVars: error loading vmt file for effects/fireball
CMaterial::PrecacheVars: error loading vmt file for effects/add_fireball
CMaterial::PrecacheVars: error loading vmt file for particle/flamethrowerfire/flamethrowerfire102
CMaterial::PrecacheVars: error loading vmt file for effects/smoke/smokelit_nofade
CMaterial::PrecacheVars: error loading vmt file for effects/sc_brightglow_y_nomodel
CMaterial::PrecacheVars: error loading vmt file for effects/sc_softglow
CMaterial::PrecacheVars: error loading vmt file for effects/sc_strobe_light
env_cubemap used on world geometry without rebuilding map. . ignoring: concrete/concretewall02
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metalpipe009a
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/freezerwall01
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metalroof005a
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/prodventa
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/glasswindowbreak070a
VertexLitGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/defibag/phong1sg.vmt
VertexLitGeneric, proxies, (*AnimatedTexture*),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/defibag/phong1sg.vmt
VertexLitGeneric, (*proxies*), (*AnimatedTexture*),
Error! Variable "$phong" is multiply defined in material "custom/infected/shoes"!
Error! Variable "$phongexponent" is multiply defined in material "custom/infected/shoes"!
Error! Variable "$ambientocclusion" is multiply defined in material "custom/infected/shoes"!
Thank you for taking the time to post a report of the console. I will look into this and see if I can fix it. And if the missing textures you are talking about are grey, then its not I just made them metallic grey, however I am thinking of making it more colorful since grey might not fit too well into the world.
I have just now noticed the missing textures. They're not grey but purple, at first I thought it was supposed to be like that since the color theme of the map is somewhat purple. But then I looked closely and could see the checkerboard in the color.
P/S: That just shows how good the map was designed! You hid the flaws very well!
No the missing textures are different. I'll see about getting some screenshots and posting them here once I get off of work. Thanks again!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2143558988
Missing texture light post
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2143559238
Missing texture floor
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2143559586
Missing texture grenade launcher muzzle flare
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2143559937
Missing texture pipe tower
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2143560121
Missing texture sewer pipes
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2143560343
Missing texture tower
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2143560502
Thank you for the update, I just saw the pictures and thats crazy! They are actual missing textures, I appreciate you uploading the images. I think I know how to fix this, it has something to do with the textures reflectivity and the cubemaps not working properly im going to remove the reflectivity of these textures in the next update. Thank you again for your time in helping me out with this.
Were these all of the missing textures you could find?
Yes so far these are the ones I could find. If I locate more, I'll inform you.
Also I forgot to mention, the map with the Battle Tank that blows up the wall (I believe its the 4th map), when the horde starts attacking, 2 Chargers and a Hunter keep spawning underground. I kept hearing them making noise but couldn't find them. I decided to fly around using noclip and I saw them in an out of bounds area directly underground following us.
Your very welcome! Thank you for playing my map really appreciate it! I added the coach's voice not playing to my list of bugs to fix and at the end that mortar cannon could use some more work. I will make it so that when you stand on top of it, you do not die from it. It is supposed to be a cannon to shoot the zombies but I will make it more obvious to what it is and does in the next update.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2189876606