Left 4 Dead 2

Left 4 Dead 2

Outrun
 This topic has been pinned, so it's probably important
Alan  [developer] 24 Jun, 2020 @ 2:31pm
List your Bugs and Errors
If you are experiencing any bugs or errors please let me know what you've encountered and what you were doing when you encountered it and if you can provide any errors in the console (If related) that would also be much appreciated. The current bugs I am tackling and improving on are:

Finale not starting for some people
Survivors not picking up items
Remove most of the healthkits
Teleporting to the end safe room in chapter 2
Loop music
Make director hints last longer

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Showing 1-15 of 22 comments
Kedama! 24 Jun, 2020 @ 10:47pm 
- Coach's voice doesn't work for all but 1 map. I think it was Map 3 where his lines worked.
(Console error shows - CSceneEntity unable to find actor named "Coach")


- I think I'm getting missing texture on the arcade screens at the start of map 1 and the big tower thing at the final map

- Missing texture for grenade launcher muzzle flare only on final map
(Console error shows -
C_OP_RenderSprites::RenderUnsorted: Attempting to use an unimplemented sprite renderer for system "muzzle_simple_smoke"!)

- Missing texture for various street light posts

--------------------------------

Here are other errors I get on Console though I think some of these might not be related to the campaign or map:


Error: Material "decals/rendermodelshadow" uses unknown shader "ShadowModel"
Error: Material "decals/rendermodelshadow" : proxy "ShadowModel" unable to initialize!
Error: Material "debug/debuglightmap" uses unknown shader "LightmappedGeneric_dx8"
CMaterial::PrecacheVars: error loading vmt file for effects/softglow
CMaterial::PrecacheVars: error loading vmt file for effects/brightglow_y_nomodel
CMaterial::PrecacheVars: error loading vmt file for effects/debris/debris_chunk
CMaterial::PrecacheVars: error loading vmt file for effects/fireball
CMaterial::PrecacheVars: error loading vmt file for effects/add_fireball
CMaterial::PrecacheVars: error loading vmt file for particle/flamethrowerfire/flamethrowerfire102
CMaterial::PrecacheVars: error loading vmt file for effects/smoke/smokelit_nofade
CMaterial::PrecacheVars: error loading vmt file for effects/sc_brightglow_y_nomodel
CMaterial::PrecacheVars: error loading vmt file for effects/sc_softglow
CMaterial::PrecacheVars: error loading vmt file for effects/sc_strobe_light

env_cubemap used on world geometry without rebuilding map. . ignoring: concrete/concretewall02
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metalpipe009a
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/freezerwall01
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metalroof005a
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/prodventa
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/glasswindowbreak070a
VertexLitGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/defibag/phong1sg.vmt
VertexLitGeneric, proxies, (*AnimatedTexture*),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/defibag/phong1sg.vmt
VertexLitGeneric, (*proxies*), (*AnimatedTexture*),
Error! Variable "$phong" is multiply defined in material "custom/infected/shoes"!
Error! Variable "$phongexponent" is multiply defined in material "custom/infected/shoes"!
Error! Variable "$ambientocclusion" is multiply defined in material "custom/infected/shoes"!
Last edited by Kedama!; 25 Jun, 2020 @ 12:29am
my finale didn't start so now im just vibing
Alan  [developer] 25 Jun, 2020 @ 3:09pm 
Originally posted by Kedama!:
- Coach's voice doesn't work for all but 1 map. I think it was Map 3 where his lines worked.
(Console error shows - CSceneEntity unable to find actor named "Coach")


- I think I'm getting missing texture on the arcade screens at the start of map 1 and the big tower thing at the final map

- Missing texture for grenade launcher muzzle flare only on final map
(Console error shows -
C_OP_RenderSprites::RenderUnsorted: Attempting to use an unimplemented sprite renderer for system "muzzle_simple_smoke"!)

- Missing texture for various street light posts

--------------------------------

Here are other errors I get on Console though I think some of these might not be related to the campaign or map:


Error: Material "decals/rendermodelshadow" uses unknown shader "ShadowModel"
Error: Material "decals/rendermodelshadow" : proxy "ShadowModel" unable to initialize!
Error: Material "debug/debuglightmap" uses unknown shader "LightmappedGeneric_dx8"
CMaterial::PrecacheVars: error loading vmt file for effects/softglow
CMaterial::PrecacheVars: error loading vmt file for effects/brightglow_y_nomodel
CMaterial::PrecacheVars: error loading vmt file for effects/debris/debris_chunk
CMaterial::PrecacheVars: error loading vmt file for effects/fireball
CMaterial::PrecacheVars: error loading vmt file for effects/add_fireball
CMaterial::PrecacheVars: error loading vmt file for particle/flamethrowerfire/flamethrowerfire102
CMaterial::PrecacheVars: error loading vmt file for effects/smoke/smokelit_nofade
CMaterial::PrecacheVars: error loading vmt file for effects/sc_brightglow_y_nomodel
CMaterial::PrecacheVars: error loading vmt file for effects/sc_softglow
CMaterial::PrecacheVars: error loading vmt file for effects/sc_strobe_light

env_cubemap used on world geometry without rebuilding map. . ignoring: concrete/concretewall02
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metalpipe009a
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/freezerwall01
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metalroof005a
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/prodventa
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/glasswindowbreak070a
VertexLitGeneric,
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/defibag/phong1sg.vmt
VertexLitGeneric, proxies, (*AnimatedTexture*),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/defibag/phong1sg.vmt
VertexLitGeneric, (*proxies*), (*AnimatedTexture*),
Error! Variable "$phong" is multiply defined in material "custom/infected/shoes"!
Error! Variable "$phongexponent" is multiply defined in material "custom/infected/shoes"!
Error! Variable "$ambientocclusion" is multiply defined in material "custom/infected/shoes"!

Thank you for taking the time to post a report of the console. I will look into this and see if I can fix it. And if the missing textures you are talking about are grey, then its not I just made them metallic grey, however I am thinking of making it more colorful since grey might not fit too well into the world.
Alan  [developer] 25 Jun, 2020 @ 3:11pm 
Originally posted by Cat:
my finale didn't start so now im just vibing
LMAO Just vibing, whenever you get a chance. When you reach the finale, type in "ent_fire brush disable" into the console and there will be a hidden radio to start the finale manually where the tower is. If that fixes it or not let me know. I'm still looking into why people have this problem, and it seems quite common.
Last edited by Alan; 25 Jun, 2020 @ 3:12pm
8sianRednek 25 Jun, 2020 @ 4:48pm 
Originally posted by Mogabi:
Thank you for taking the time to post a report of the console. I will look into this and see if I can fix it. And if the missing textures you are talking about are grey, then its not I just made them metallic grey, however I am thinking of making it more colorful since grey might not fit too well into the world.

I have just now noticed the missing textures. They're not grey but purple, at first I thought it was supposed to be like that since the color theme of the map is somewhat purple. But then I looked closely and could see the checkerboard in the color.

P/S: That just shows how good the map was designed! You hid the flaws very well!
Kedama! 26 Jun, 2020 @ 1:07pm 
Originally posted by Mogabi:

Thank you for taking the time to post a report of the console. I will look into this and see if I can fix it. And if the missing textures you are talking about are grey, then its not I just made them metallic grey, however I am thinking of making it more colorful since grey might not fit too well into the world.

No the missing textures are different. I'll see about getting some screenshots and posting them here once I get off of work. Thanks again!
Alan  [developer] 27 Jun, 2020 @ 2:32am 
Originally posted by Kedama!:
Originally posted by Mogabi:

Thank you for taking the time to post a report of the console. I will look into this and see if I can fix it. And if the missing textures you are talking about are grey, then its not I just made them metallic grey, however I am thinking of making it more colorful since grey might not fit too well into the world.

No the missing textures are different. I'll see about getting some screenshots and posting them here once I get off of work. Thanks again!

Thank you for the update, I just saw the pictures and thats crazy! They are actual missing textures, I appreciate you uploading the images. I think I know how to fix this, it has something to do with the textures reflectivity and the cubemaps not working properly im going to remove the reflectivity of these textures in the next update. Thank you again for your time in helping me out with this. :steamhappy:

Were these all of the missing textures you could find?
Last edited by Alan; 27 Jun, 2020 @ 2:33am
Kedama! 27 Jun, 2020 @ 4:03am 
Originally posted by Mogabi:


Thank you for the update, I just saw the pictures and thats crazy! They are actual missing textures, I appreciate you uploading the images. I think I know how to fix this, it has something to do with the textures reflectivity and the cubemaps not working properly im going to remove the reflectivity of these textures in the next update. Thank you again for your time in helping me out with this. :steamhappy:

Were these all of the missing textures you could find?

Yes so far these are the ones I could find. If I locate more, I'll inform you.

Also I forgot to mention, the map with the Battle Tank that blows up the wall (I believe its the 4th map), when the horde starts attacking, 2 Chargers and a Hunter keep spawning underground. I kept hearing them making noise but couldn't find them. I decided to fly around using noclip and I saw them in an out of bounds area directly underground following us.
Last edited by Kedama!; 27 Jun, 2020 @ 4:03am
Alan  [developer] 27 Jun, 2020 @ 12:44pm 
Thank you for noticing that, seriously. I didn't even notice myself that the special spawners weren't even working properly and spawning them underground. I'm going to eliminate yet another bug. Thank you! :steamhappy:
Olde 30 Jun, 2020 @ 12:41am 
First off, thanks for making the campaign. The two bugs I'd like to list are Coach's voice not playing (as Kedama pointed out) and also if you stand on the firework thing at the finale and start the finale by shooting the red glowing tube, it will launch you sky-high and then kill you when you reach the ground. It was funny, but then I couldn't participate in the finale. Maybe make the particle or entity go through the player.
Alan  [developer] 2 Jul, 2020 @ 1:07pm 
Originally posted by Olde:
First off, thanks for making the campaign. The two bugs I'd like to list are Coach's voice not playing (as Kedama pointed out) and also if you stand on the firework thing at the finale and start the finale by shooting the red glowing tube, it will launch you sky-high and then kill you when you reach the ground. It was funny, but then I couldn't participate in the finale. Maybe make the particle or entity go through the player.


Your very welcome! Thank you for playing my map really appreciate it! I added the coach's voice not playing to my list of bugs to fix and at the end that mortar cannon could use some more work. I will make it so that when you stand on top of it, you do not die from it. It is supposed to be a cannon to shoot the zombies but I will make it more obvious to what it is and does in the next update.
UberKomodo 27 Jul, 2020 @ 10:21pm 
The game crashes whenever I pull the lever in the cafe area in the arcade level
Willow the Sinner 7 Aug, 2020 @ 12:29am 
At the Grid chapter, Rescue, any item or prop can get blasted into the tunnel where the rescue vehicle sits, preventing players from completing the campaign.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2189876606
Laffey 14 Aug, 2020 @ 11:39pm 
Multiple special infected won't spawn on this map.
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