RimWorld

RimWorld

Floors Are Light!
 This topic has been pinned, so it's probably important
Lurmey  [developer] 4 Jul, 2020 @ 8:33am
Ideas and Suggestions
If you have an idea or suggestion to make this mod better, or an idea for another mod you'd like me to make, leave it here!
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Showing 1-2 of 2 comments
Feeeweeegege 2 Jun, 2021 @ 11:06am 
Hi Lurmey! Neat mod. I'm also using the mod GloomyFurniture and think it would be great if you could add support for that mod. It adds a bunch of floors, and I think it would make sense if the two wooden floors needed light affordance instead. I've written my own XML that seems to work fine, and I would appreciate it if you could add it to your mod:

<li Class="PatchOperationAdd"> <xpath>/Defs/TerrainDef[defName="RGK_Terrain"]</xpath> <value> <terrainAffordanceNeeded>Light</terrainAffordanceNeeded> </value> </li> <li Class="PatchOperationAdd"> <xpath>/Defs/TerrainDef[defName="GL_Terrain"]</xpath> <value> <terrainAffordanceNeeded>Light</terrainAffordanceNeeded> </value> </li>
Lurmey  [developer] 5 Jun, 2021 @ 9:58am 
Originally posted by Waflix:
Hi Lurmey! Neat mod. I'm also using the mod GloomyFurniture and think it would be great if you could add support for that mod. It adds a bunch of floors, and I think it would make sense if the two wooden floors needed light affordance instead. I've written my own XML that seems to work fine, and I would appreciate it if you could add it to your mod:

<li Class="PatchOperationAdd"> <xpath>/Defs/TerrainDef[defName="RGK_Terrain"]</xpath> <value> <terrainAffordanceNeeded>Light</terrainAffordanceNeeded> </value> </li> <li Class="PatchOperationAdd"> <xpath>/Defs/TerrainDef[defName="GL_Terrain"]</xpath> <value> <terrainAffordanceNeeded>Light</terrainAffordanceNeeded> </value> </li>
Hiya, thanks! Definitely will consider this when I've got the time. Currently working full time so my time has been cut significantly shorter than it used to be. Thanks for the code snippet, I really appreciate that! Feel free to toss it into your local copy of the mod for now until I have the time to update as it won't be overwritten anytime soon.
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Showing 1-2 of 2 comments
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