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I will run a few tests on various CV ships today and get back to you on ship thrust. But in all likelihood, I will not make any major changes to CV thrusters. They're meant to be slow and heavy. Eleon seriously screwed up by making thrusters so insanely powerful that CVs move faster than SVs.
In today's update, SV thrusters will be getting a buff. But it looks like i'll have to push it back a few hours while I run more tests.
As for crops, I know the default grow values can have you flush with food and meds with a very small farm in no time. That's not really conducive to a tougher survival experience so an increase grow time probably makes sense from default values but perhaps not as severe as you've set some of them. I'm finding most crops in the 60 to 120 minute range are pacing just right that with 18 plots I can maintain a steady supply of food, but not build too much of a surplus too quickly. In fact to get ahead I usually have to supplement with gathering and hunting, which for a survival game makes sense. Now if I bothered to put down 36 plots I could probably start building a surplus reliably, but that involves a bit more resources upfront so that seems appropriate.
I'm actually building a spreadsheet capturing the grow times in my spare time this week of both the default Eleon settings, and your Reforged Settings. I like the fact that some crop products have multiple plants that provide different yields over different time tables, and I may try and work out a chart/formula that tries to draw a balance that makes that aspect of the game something you want to be mindful of in a 1 to 4 hour session that I imagine most players engage in.
With different crop choices it might even be interesting to put certain yield efficiencies at various breakpoints so different types of players will have compelling game play choices when planting their fields. If they hang around their base most of the time then perhaps faster growing crops are worth it if they can get multiple harvests per play session. If they don't log in often or for long periods perhaps slower growing higher yield crops are the better choice.
As for thrusters, I'm totally on board with the idea that CVs should feel weightier, and not like some super nimble fighter, but I'm finding that in general across the board on CVs, SVs, and even HVs (though to a lesser extent) that T1 and T2 designs are not translating to Reforged in usable states in most cases.
You were very upfront with T3 and T4 designs being unworkable both from a CPU limit and most probably a thruster limit, and given your rework of the higher tiers that is perfectly to be expected. But if your design goal was to have most T1s and T2s be easily transferable into Reforged I'm not sure your thruster values are allowing that very effectively. I know I've gone and specifically spent time in a SP Reforged game in creative mode to hash out new low tier designs to use in my actual game. Anyhow, if the design goal is to have T1 and T2 designs from Eleon be compatible in Reforged then I think you may need to boost thrusters just a tad, not back to Eleon levels, but somewhere in the middle.
As a side note, I've noticed some odd progression in the CPU to Thruster values in the SV thrusters as well. Specifically there is the Medium Jet Thruster with it's 800KN Force for 1323 CPU off on a dead end branch by it's lonesome, where as the Medium Jet Thruster MK2 has only 700KN Force for 1323 CPU. All other values are identical but the Mk2 is the one that the rest of the upgrade tree hangs on even though the "Mk1" is the superior thurster. I think perhaps a re-order of the tree may be needed, and perhaps an edit of the "Mk1" against the Mk2 so the Mk2 is actually an upgrade, and then put them in a proper hierarchy so you have a progression line?
Crop growth times are halved.
SV thrusters got buffed.
MK2 jet thrusters now give a bonus to torque in exchange for having lower thrust.
I've started a new gameplay in the Cold Planet and it looks like at least in the wild (not on a Base or CV farm) crops are never re-growing, even after 1-2 in-game days and sleeping e.g. Is it still intentional? I will have to go to the Talon or Polaris and beg for food in exchange of whatever I could give them this way. Cheers.
I understand that this is supposed to be more difficult, and frankly, the vanilla game pales in comparison on difficulty and fun, but this feels a bit off.
Drive thrusters are more CPU and power efficient than an equivalent number of smaller thrusters. They aren't meant to be hundreds of times more powerful like they are in vanilla (which isn't CPU-efficient since in vanilla CPU is calculated from total thrust with no efficiency bonus)
In reforged the ones with the steering vanes (Mk2) provide torque at the cost of thrust, with a buff to boosting.